2008 |
8 | EE | Ashwin R. Bharambe,
John R. Douceur,
Jacob R. Lorch,
Thomas Moscibroda,
Jeffrey Pang,
Srinivasan Seshan,
Xinyu Zhuang:
Donnybrook: enabling large-scale, high-speed, peer-to-peer games.
SIGCOMM 2008: 389-400 |
2006 |
7 | EE | Ashwin R. Bharambe,
Cormac Herley,
Venkata N. Padmanabhan:
Analyzing and Improving a BitTorrent Networks Performance Mechanisms.
INFOCOM 2006 |
6 | EE | Ashwin R. Bharambe,
Jeffrey Pang,
Srinivasan Seshan:
Colyseus: A Distributed Architecture for Online Multiplayer Games.
NSDI 2006 |
2005 |
5 | EE | Ashwin R. Bharambe,
Sanjay G. Rao,
Venkata N. Padmanabhan,
Srinivasan Seshan,
Hui Zhang:
The Impact of Heterogeneous Bandwidth Constraints on DHT-Based Multicast Protocols.
IPTPS 2005: 115-126 |
4 | EE | Ashwin R. Bharambe,
Cormac Herley,
Venkata N. Padmanabhan:
Some observations on bitTorrent performance.
SIGMETRICS 2005: 398-399 |
2004 |
3 | EE | Ashwin R. Bharambe,
Mukesh Agrawal,
Srinivasan Seshan:
Mercury: supporting scalable multi-attribute range queries.
SIGCOMM 2004: 353-366 |
2002 |
2 | EE | Mihai Budiu,
Mahim Mishra,
Ashwin R. Bharambe,
Seth Copen Goldstein:
Peer-to-Peer Hardware-Software Interfaces for Reconfigurable Fabrics.
FCCM 2002: 57-66 |
1 | EE | Ashwin R. Bharambe,
Sanjay G. Rao,
Srinivasan Seshan:
Mercury: a scalable publish-subscribe system for internet games.
NETGAMES 2002: 3-9 |