2008 |
13 | EE | Sean Rooney,
Luis Garcés-Erice:
Predicting Performance on a Loosely Controlled Event System.
COMPSAC 2008: 1136-1142 |
2007 |
12 | EE | Sean Rooney,
Luis Garcés-Erice:
Messo & Preso Practical Sensor-Network Messaging Protocols.
ECUMN 2007: 364-376 |
11 | EE | Sean Rooney,
Luis Garcés-Erice:
Reliable Actuation in Sensor Networks.
JNW 2(6): 1-12 (2007) |
2005 |
10 | EE | Sean Rooney,
Daniel Bauer,
Paolo Scotton:
Distributed messaging using meta channels and message bins.
Integrated Network Management 2005: 703-716 |
9 | EE | Sean Rooney,
Daniel Bauer,
Paolo Scotton:
Edge Server Software Architecture For Sensor Applications.
SAINT 2005: 64-71 |
2004 |
8 | EE | Daniel Bauer,
Ilias Iliadis,
Sean Rooney,
Paolo Scotton:
Communication Architectures for Massive Multi-Player Games.
Multimedia Tools Appl. 23(1): 47-66 (2004) |
2003 |
7 | EE | Daniel Bauer,
Sean Rooney:
The Performance of Software Multicast-Reflector Implementations for Multi-player Online Games.
Networked Group Communication 2003: 214-225 |
2002 |
6 | EE | Chris Giblin,
Sean Rooney,
Anthony Bussani:
Remote Code Browsing, a Network Based Computation Utility.
DSOM 2002: 121-132 |
5 | EE | Daniel Bauer,
Sean Rooney,
Paolo Scotton:
Network infrastructure for massively distributed games.
NETGAMES 2002: 36-43 |
4 | EE | Daniel Bauer,
Sean Rooney,
Paolo Scotton,
Sonja Buchegger,
Ilias Iliadis:
The Performance of Measurement-Based Overlay Networks.
QofIS 2002: 115-124 |
3 | EE | Simon Crosby,
Sean Rooney,
Rebecca Isaacs,
Herbert Bos:
A perspective on how ATM lost control.
Computer Communication Review 32(5): 25-28 (2002) |
2000 |
2 | EE | Sean Rooney:
A Control Architecture for Lightweight Virtual Networks.
DSOM 2000: 13-24 |
1997 |
1 | | Sean Rooney:
The Hollowman: An Innovative ATM Control Architecture.
Integrated Network Management 1997: 369-380 |