2008 |
29 | | Yoshihiro Kawano,
Masahiro Miyata,
Dai Hanawa,
Tatsuhiro Yonekura:
A New Concept for Real-Time Web Games - Developing Highly Real-Time Web Games.
WEBIST (1) 2008: 171-177 |
28 | | Yuka Obu,
Minoru Sasaki,
Tatsuhiro Yonekura:
A New Concept of the Search Engine for the Web API.
WEBIST (2) 2008: 343-346 |
27 | | Yuka Obu,
Kazuhiro Maruo,
Tatsuhiro Yonekura,
Masaru Kamada,
Shusuke Okamoto:
Enhancement of Web Browser Programming with Guest - Visual Programinng Tool for Non-programmers.
WEBIST (2) 2008: 50-57 |
26 | EE | Shusuke Okamoto,
Masaru Kamada,
Tatsuhiro Yonekura:
Prototyping Tool for Web-Based Multiuser Online Role-Playing Game.
IEICE Transactions 91-D(6): 1700-1703 (2008) |
2007 |
25 | EE | Shunsuke Mogaki,
Masaru Kamada,
Tatsuhiro Yonekura,
Shusuke Okamoto,
Yasuhiro Ohtaki,
Mamun Bin Ibne Reaz:
Time-stamp service makes real-time gaming cheat-free.
NETGAMES 2007: 135-138 |
24 | EE | Leonardo M. Trejos,
Masaru Kamada,
Tatsuhiro Yonekura,
Mamun Bin Ibne Reaz:
Wildlife net-gamekeepers using sensor network.
NETGAMES 2007: 67-69 |
23 | EE | Dai Hanawa,
Tatsuhiro Yonekura:
Improvement on the accuracy of the polynomial form extrapolation model in distributed virtual environment.
The Visual Computer 23(5): 369-379 (2007) |
2006 |
22 | EE | Dai Hanawa,
Tatsuhiro Yonekura:
A Proposal of Dead Reckoning Protocol in Distributed Virtual Environment based on the Taylor Expansion.
CW 2006: 107-114 |
21 | EE | Yoshimichi Sasaki,
Masaru Kamada,
Tatsuhiro Yonekura:
Implementation of Outdoor Mixed Reality Gaming on Mobile Devices.
CW 2006: 173-176 |
20 | EE | Yoshihiro Kawano,
Tatsuhiro Yonekura:
Count down protocol: asynchronous consistent protocol in P2P virtual ball game.
NETGAMES 2006: 32 |
19 | EE | Syun-nosuke Yamakawa,
Tatsuhiro Yonekura:
On a dynamic caching method for field segmented DVE by multi-server.
NETGAMES 2006: 43 |
18 | EE | Masayuki Nakagawa,
Shusuke Okamoto,
Masaru Kamada,
Tatsuhiro Yonekura:
Flash movie authoring environment based on state diagram.
NETGAMES 2006: 45 |
17 | EE | Tatsuya Shimomura,
Shusuke Okamoto,
Masaru Kamada,
Tatsuhiro Yonekura:
A game authoring tool based on character definition in terms of state-transition diagrams.
NETGAMES 2006: 49 |
16 | EE | Tomoko Yokokawa,
Masaru Kamada,
Yasuhiro Ohtaki,
Tatsuhiro Yonekura:
Estimation of Color Images by Box Splines from Their Observation through Honeycomb Color Filter.
IEICE Transactions 89-A(12): 3678-3684 (2006) |
2005 |
15 | EE | Kazuki Hiraki,
Tatsuhiro Yonekura,
Susumu Shibusawa:
An Evaluation ofWeb-Com: Web-Based Education System.
CW 2005: 229-236 |
14 | EE | Yoshihiro Kawano,
Tatsuhiro Yonekura:
On a Serverless Networked Virtual Ball Game for Multi-Player.
CW 2005: 271-278 |
13 | EE | Dai Hanawa,
Tatsuhiro Yonekura:
On the Error Modeling of Dead Reckoned Data in a Distributed Virtual Environment.
CW 2005: 279-288 |
12 | EE | Kanako Yokota,
Tatsuhiro Yonekura:
A Proposal of COMPASS (COMmunity Portrait Authentication SyStem).
CW 2005: 363-367 |
11 | EE | Kazuki Hiraki,
Tatsuhiro Yonekura,
Susumu Shibusawa:
"Web-Com": Interactive Browser for Web-Based Education.
IEICE Transactions 88-D(5): 912-918 (2005) |
10 | EE | Masahiro Yoshida,
Yuka Obu,
Tatsuhiro Yonekura:
A Protocol for Real-Time Remote Musical Session.
IEICE Transactions 88-D(5): 919-925 (2005) |
9 | EE | Tatsuhiro Yonekura,
Yoshihiro Kawano:
A Protocol for Peer-to-Peer Multi-Player Networked Virtual Ball Game.
IEICE Transactions 88-D(5): 926-937 (2005) |
2004 |
8 | EE | Tatsuhiro Yonekura,
Yoshihiro Kawano,
Dai Hanawa:
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ.
CW 2004: 241-248 |
7 | EE | Kazuki Hiraki,
Tatsuhiro Yonekura,
Shintaro Kawahara,
Susumu Shibusawa:
Development of the "Web-Com" Interactive Browser for Web-Based Class.
CW 2004: 343-350 |
6 | EE | Masahiro Yoshida,
Yuka Obu,
Tatsuhiro Yonekura:
A Protocol For Remote Musical Session with Fluctuated Tempo.
CW 2004: 87-93 |
5 | EE | Tomokazu Takahashi,
Yoshito Mekada,
Hiroshi Murase,
Tatsuhiro Yonekura:
High Quality Isosurface Generation from Volumetric Data and Its Application to Visualization of Medical CT data.
ICPR (3) 2004: 734-737 |
4 | EE | Dai Hanawa,
Tatsuhiro Yonekura:
Relationship between Network Latency and Information Quality in a Synchronized Distributed Virtual Environment.
VR 2004: 227-228 |
1999 |
3 | EE | Hor Li San,
Tatsuhiro Yonekura:
Pseudo-Real-Time Phenomenon in an Augmented Distributed Virtual Environment (ADVE) with Lag.
IV 1999: 328-333 |
2 | EE | Hiroshi Tominaga,
Tatsuhiro Yonekura:
A proposal of an auditory interface for the virtual three-dimensional space.
Systems and Computers in Japan 30(11): 77-84 (1999) |
1993 |
1 | | Tatsuhiro Yonekura,
Nobuyuki Ariyoshi,
Yoshiki Watanabe:
ASPECT: Audio SPatial Environment for Communication - as a Three Dimensional Auditory Interaction Tool.
VR 1993: 183-187 |