| 2008 |
| 11 | EE | Peta Wyeth:
Understanding engagement with tangible user interfaces.
OZCHI 2008: 331-334 |
| 2007 |
| 10 | EE | Erica Mealy,
David A. Carrington,
Paul A. Strooper,
Peta Wyeth:
Improving Usability of Software Refactoring Tools.
ASWEC 2007: 307-318 |
| 9 | EE | Peta Wyeth,
Gordon Wyeth:
Robot Building for Preschoolers.
RoboCup 2007: 124-135 |
| 2006 |
| 8 | EE | Peta Wyeth:
Ethnography in the kindergarten: examining children's play experiences.
CHI 2006: 1225-1228 |
| 7 | EE | Peta Wyeth,
Carla Diercke,
Stephen Viller:
Design for inspiration: children, personal connections and educational technology.
OZCHI 2006: 365-368 |
| 6 | EE | Peta Wyeth,
Carla Diercke:
Designing cultural probes for children.
OZCHI 2006: 385-388 |
| 2005 |
| 5 | EE | Penelope Sweetser,
Peta Wyeth:
GameFlow: a model for evaluating player enjoyment in games.
Computers in Entertainment 3(3): 3 (2005) |
| 2004 |
| 4 | EE | Penelope Drennan,
Stephen Viller,
Peta Wyeth:
Engaging Game Characters: Informing Design with Player Perspectives.
ICEC 2004: 355-358 |
| 2003 |
| 3 | EE | Peta Wyeth,
Mark Venz,
Gordon Wyeth:
Scaffolding Children's Robot Building and Programming Activities.
RoboCup 2003: 308-319 |
| 2002 |
| 2 | EE | Peta Wyeth,
Helen C. Purchase:
Tangible programming elements for young children.
CHI Extended Abstracts 2002: 774-775 |
| 2000 |
| 1 | EE | Peta Wyeth,
Helen C. Purchase:
Programming without a Computer: A New Interface for Children under Eight.
AUIC 2000: 141-148 |