2006 | ||
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9 | Michael G. Wagner: On the Scientific Relevance of eSports. International Conference on Internet Computing 2006: 437-442 | |
2000 | ||
8 | EE | Michael G. Wagner: Robust Watermarking of Polygonal Meshes. GMP 2000: 201-208 |
1999 | ||
7 | EE | Bert Jüttler, Michael G. Wagner: Rational motion-based surface generation. Computer-Aided Design 31(3): 203-213 (1999) |
6 | EE | Gerhard Reitmayr, Shane Carroll, Andrew Reitemeyer, Michael G. Wagner: DeepMatrix - An open technology based virtual environment system. The Visual Computer 15(7/8): 395-412 (1999) |
1998 | ||
5 | EE | Bert Jüttler, Michael G. Wagner: Special issue: Motion design and kinematics. Computer-Aided Design 30(3): 167 (1998) |
1997 | ||
4 | EE | Michael G. Wagner, Bahram Ravani: Curves with rational Frenet-Serret motion. Computer Aided Geometric Design 15(1): 79-101 (1997) |
1995 | ||
3 | EE | Michael G. Wagner: Planar rational B-spline motions. Computer-Aided Design 27(2): 129-137 (1995) |
1994 | ||
2 | Michael G. Wagner, Helmut Pottmann: Geometric Motion Design. Modelling and Planning for Sensor Based Intelligent Robot Systems 1994: 104-119 | |
1 | EE | Helmut Pottmann, Michael G. Wagner: Helix splines as an example of affine Tchebycheffian splines. Adv. Comput. Math. 2(1): 123-142 (1994) |
1 | Shane Carroll | [6] |
2 | Bert Jüttler | [5] [7] |
3 | Helmut Pottmann | [1] [2] |
4 | Bahram Ravani | [4] |
5 | Andrew Reitemeyer | [6] |
6 | Gerhard Reitmayr | [6] |