2008 |
9 | EE | Christos D. Antonopoulos,
Evangelos Topalis,
Aggeliki S. Prayati,
Spilios Giannoulis,
Antonis Athanasopoulos,
Stavros A. Koubias:
Framework Design Supporting QoS-Power Trade-Offs for Heterogeneous Networked Systems.
NBiS 2008: 71-80 |
2007 |
8 | EE | Tsenka Stoyanova,
Fotis Kerasiotis,
Aggeliki S. Prayati,
George D. Papadopoulos:
Evaluation of impact factors on RSS accuracy for localization and tracking applications.
MOBIWAC 2007: 9-16 |
7 | EE | Christos Koulamas,
Aggeliki S. Prayati,
George D. Papadopoulos:
A framework for the implementation of adaptive streaming systems.
WMuNeP 2007: 23-26 |
2006 |
6 | EE | Christos Koulamas,
Aggeliki S. Prayati,
Gauthier Lafruit,
George D. Papadopoulos:
Measurements and modeling of resource consumption in wireless video streaming: the decoder case.
WMuNeP 2006: 67-72 |
2003 |
5 | EE | Aggeliki S. Prayati,
Athanasios P. Kalogeras,
Kai Lorentz,
Stavros A. Koubias:
Engineering Tools to Support Interoperability in the Development Maintenance of Heterogeneous Distributed Real-Time Control Systems.
ICDCS Workshops 2003: 48- |
4 | EE | Marcus Tangermann,
Christian Schwab,
Athanasios P. Kalogeras,
Kai Lorentz,
Aggeliki S. Prayati:
Aspect-Orientation of Control Application Code for Distributed Automation Systems: The TORERO Approach.
OTM Workshops 2003: 335-345 |
2001 |
3 | EE | Chun Wong,
Paul Marchal,
Peng Yang,
Francky Catthoor,
Hugo De Man,
Aggeliki S. Prayati,
Nathalie Cossement,
Rudy Lauwereins,
Diederik Verkest:
Task concurrency management methodology summary.
DATE 2001: 813 |
2000 |
2 | EE | Aggeliki S. Prayati,
Chun Wong,
Paul Marchal,
Nathalie Cossement,
Francky Catthoor,
Rudy Lauwereins,
Diederik Verkest,
Hugo De Man,
Alexios N. Birbas:
Task Concurrency Management Experiment for Power-Efficient Speed-up of Embedded MPEG4 IM1 Player.
ICPP Workshops 2000: 453-460 |
1 | EE | Paul Marchal,
Chun Wong,
Aggeliki S. Prayati,
Nathalie Cossement,
Francky Catthoor,
Rudy Lauwereins,
Diederik Verkest,
Hugo De Man:
Dynamic Memory Oriented Transformations in the MPEG4 IM1-Player on a Low Power Platform.
PACS 2000: 40-50 |