2008 |
4 | EE | Jacob Munkberg,
Petrik Clarberg,
Jon Hasselgren,
Tomas Akenine-Möller:
Practical HDR Texture Compression.
Comput. Graph. Forum 27(6): 1664-1676 (2008) |
2007 |
3 | EE | Jacob Munkberg,
Ola Olsson,
Jacob Ström,
Tomas Akenine-Möller:
Tight frame normal map compression.
Graphics Hardware 2007: 37-40 |
2 | EE | Tomas Akenine-Möller,
Jacob Munkberg,
Jon Hasselgren:
Stochastic rasterization using time-continuous triangles.
Graphics Hardware 2007: 7-16 |
2006 |
1 | EE | Jacob Munkberg,
Petrik Clarberg,
Jon Hasselgren,
Tomas Akenine-Möller:
High dynamic range texture compression for graphics hardware.
ACM Trans. Graph. 25(3): 698-706 (2006) |