2008 |
7 | EE | Jacob Munkberg,
Petrik Clarberg,
Jon Hasselgren,
Tomas Akenine-Möller:
Practical HDR Texture Compression.
Comput. Graph. Forum 27(6): 1664-1676 (2008) |
2007 |
6 | EE | Jim Rasmusson,
Jon Hasselgren,
Tomas Akenine-Möller:
Exact and error-bounded approximate color buffer compression and decompression.
Graphics Hardware 2007: 41-48 |
5 | EE | Tomas Akenine-Möller,
Jacob Munkberg,
Jon Hasselgren:
Stochastic rasterization using time-continuous triangles.
Graphics Hardware 2007: 7-16 |
4 | EE | Henrik Malm,
Magnus Oskarsson,
Eric Warrant,
Petrik Clarberg,
Jon Hasselgren,
Calle Lejdfors:
Adaptive enhancement and noise reduction in very low light-level video.
ICCV 2007: 1-8 |
3 | EE | Jon Hasselgren,
Tomas Akenine-Möller:
PCU: the programmable culling unit.
ACM Trans. Graph. 26(3): 92 (2007) |
2006 |
2 | EE | Jacob Munkberg,
Petrik Clarberg,
Jon Hasselgren,
Tomas Akenine-Möller:
High dynamic range texture compression for graphics hardware.
ACM Trans. Graph. 25(3): 698-706 (2006) |
2005 |
1 | EE | Jon Hasselgren,
Tomas Akenine-Möller,
Samuli Laine:
A Family of Inexpensive Sampling Schemes.
Comput. Graph. Forum 24(4): 843-848 (2005) |