2008 |
33 | EE | Tomoyuki Ishida,
Akihiro Miyakawa,
Yoshitaka Shibata:
Proposal of Multimodal Communications System Using Tele-Immersion Technology.
AINA Workshops 2008: 1023-1028 |
32 | EE | Akihiro Miyakawa,
Tomoyuki Ishida,
Yoshitaka Shibata:
Visual and Physical Feature Analysis for Kansei Retrieval Method in VR Japanese Crafting Presentation System.
AINA Workshops 2008: 477-482 |
31 | EE | Tomoyuki Ishida,
Akihiro Miyakawa,
Yoshitaka Shibata:
Collaborative and Multimodal Communications System Using Immersive Virtual Reality Environment over Ultrahigh-Speed Network.
ICDCS Workshops 2008: 72-77 |
30 | EE | Tomoyuki Ishida,
Akihiro Miyakawa,
Yoshitaka Shibata:
A tele-immersion environment for traditional Japanese crafting system over the Japan Gigabit Network.
IJWGS 4(1): 100-116 (2008) |
2007 |
29 | EE | Tomoyuki Ishida,
Go Chiba,
Akihiro Miyakawa,
Yoshitaka Shibata:
Collaborative Virtual Environments Using Traditional Japanese Crafting Objects over the Ultra High-Speed Network.
AINA Workshops (2) 2007: 981-986 |
28 | EE | Akihiro Miyakawa,
Kaoru Sugita,
Yoshitaka Shibata:
Sensibility retrieval method that uses amount of physical feature of traditional craft object.
ICPP Workshops 2007: 13 |
2006 |
27 | EE | Tomoyuki Ishida,
Yoshitaka Shibata,
Akihiro Miyakawa,
Yuji Ohhashi:
Method of Sharing Virtual Traditional Crafting System Based on High-Speed Network.
AINA (2) 2006: 665-672 |
2005 |
26 | EE | Tomoyuki Ishida,
Akihiro Miyakawa,
Yoshitaka Shibata:
Virtual Traditional Japanese Crafting System Using JGNII in Collaborative Work Environment.
AINA 2005: 229-234 |
25 | EE | Kaoru Sugita,
Tomoyuki Ishida,
Akihiro Miyakawa,
Leonard Barolli,
Yoshitaka Shibata:
Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System.
AINA 2005: 235-240 |
24 | EE | Akihiro Miyakawa,
Kaoru Sugita,
Yoshitaka Shibata:
Automatic Extraction and Registration of Physical Feature Vectors for Digital Traditional Crafting Database.
DEXA Workshops 2005: 45-49 |
23 | EE | Kaoru Sugita,
Noriki Uchida,
Akihiro Miyakawa,
Giuseppe De Marco,
Leonard Barolli:
Implementation of WWW Conference System for Supporting Remote Mental Health Care Education.
ICDCS Workshops 2005: 686-692 |
22 | EE | Tomoyuki Ishida,
Akihiro Miyakawa,
Yoshitaka Shibata:
High Immersive System Aiming at the Collaboration Working over the Japan Gigabit Network II (JGNII).
ICDCS Workshops 2005: 721-726 |
21 | EE | Kaoru Sugita,
Noriki Uchida,
Akihiro Miyakawa,
Giuseppe De Marco,
Arjan Durresi:
Performance Evaluation of WWW Conference System for Supporting Remote Mental Health Care Education.
ICPADS (1) 2005: 271-277 |
20 | EE | Tomoyuki Ishida,
Akihiro Miyakawa,
Yoshitaka Shibata:
Collaborative Virtual Traditional Japanese Crafting System over the Japan Gigabit Network II.
ICPADS (2) 2005: 162-166 |
2004 |
19 | EE | Akihiro Miyakawa,
Kaoru Sugita,
Tomoyuki Ishida,
Yoshitaka Shibata:
Implementation and Evaluation of a Tradition Search Engine Using Sensitivity Searching Method.
AINA (1) 2004: 630-635 |
18 | EE | Kaoru Sugita,
Tomoyuki Ishida,
Akihiro Miyakawa,
Yoshitaka Shibata:
Kansei Retrieval Method using VPIC of Traditional Japanese Crafting Objects.
AINA (2) 2004: 10-13 |
17 | EE | Tomoyuki Ishida,
Akihiro Miyakawa,
Kaoru Sugita,
Yoshitaka Shibata:
Extended Virtual Traditional Japanese Crafting System on CAVE.
AINA (2) 2004: 6-9 |
16 | EE | Kaoru Sugita,
Tomoyuki Ishida,
Akihiro Miyakawa,
Yoshitaka Shibata:
Kansei Retrieval Method Based on Design Pattern of Traditional Japanese Crafting Object.
DEXA Workshops 2004: 308-312 |
15 | EE | Akihiro Miyakawa,
Tomoyuki Ishida,
Kaoru Sugita,
Yoshitaka Shibata:
Proposal of Tradition Handicraft Searching Method Using DCML.
DEXA Workshops 2004: 348-352 |
14 | EE | Kaoru Sugita,
Tomoyuki Ishida,
Akihiro Miyakawa,
Yoshitaka Shibata:
Kansei Retrieval Method Using the Quantitative Feature of Traditional Japanese Crafting Object.
ICDCS Workshops 2004: 112-117 |
13 | EE | Akihiro Miyakawa,
Kaoru Sugita,
Yoshitaka Shibata:
Construction of the Traditional Crafting Search Engine Using Kansei Information Processing.
ICDCS Workshops 2004: 50-55 |
12 | | Kaoru Sugita,
Tomoyuki Ishida,
Akihiro Miyakawa,
Leonard Barolli,
Yoshitaka Shibata:
Kansei retrieval method using visual pattern image coding for virtual reality space presentation.
ICME 2004: 2187-2190 |
11 | EE | Akihiro Miyakawa,
Kaoru Sugita,
Tomoyuki Ishida,
Yoshitaka Shibata:
Evaluation of kansei retrieval method for quantitative feature extraction.
Journal of Interconnection Networks 5(3): 313-327 (2004) |
2003 |
10 | EE | Kaoru Sugita,
Akihiro Miyakawa,
Yoshitaka Shibata:
Relation Between Kansei Words and the Room Space in Digital Traditional Japanese Crafting System.
AINA 2003: 159-163 |
9 | EE | Akihiro Miyakawa,
Kaoru Sugita,
Yoshitaka Shibata:
Statistical Analysis of Virtual Japanese Traditional Crafting Presentation.
DEXA Workshops 2003: 167-171 |
8 | EE | Yoshitaka Shibata,
Akihiro Miyakawa:
Kansei Information Processing and Virtual Reality Techniques for Japanese Traditional Crafting Presentation.
Multimedia Tools Appl. 20(1): 83-91 (2003) |
2002 |
7 | EE | Akihiro Miyakawa,
Masamitsu Sugimoto,
Mikako Hosokawa,
Yoshitaka Shibata:
Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality Technologies.
3DPVT 2002: 194-197 |
6 | EE | Akihiro Miyakawa,
Masamitsu Sugimoto,
Mikako Hosokawa,
Yoshitaka Shibata:
Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality echnologies.
3DPVT 2002: 500-503 |
5 | EE | Akihiro Miyakawa,
Masamitsu Sugimoto,
Mikako Hosokawa,
Yoshitaka Shibata:
Interactive Traditional Japanese Crafting System using Virtual Reality Technique over Highspeed Network.
ICDCS Workshops 2002: 285-289 |
2001 |
4 | | Akihiro Miyakawa,
Kaoru Sugita,
Koji Hashimoto,
Tomoe Fukamachi,
Yoshitaka Shibata:
Traditional Japanese Crafting Presentation System by Kansei Information Processing Over Japan Gigabit Network.
DEXA Workshop 2001: 203-207 |
3 | EE | Akihiro Miyakawa,
Kaoru Sugita,
Koji Hashimoto,
Yoshitaka Shibata,
Tomoe Fukamachi:
Interactive 3D Presentation of Traditional Japanese Crafting on Japan Gigabit Network.
ICDCS Workshops 2001: 384-389 |
2 | EE | Kaoru Sugita,
Akihiro Miyakawa,
Koji Hashimoto,
Tomoe Fukamachi,
Yoshitaka Shibata:
Basic Consideration of 3D Digital Traditional Japanese Crafting System.
ICOIN 2001: 763-768 |
2000 |
1 | EE | Akihiro Miyakawa,
Kaoru Sugita,
Koji Hashimoto,
Tomoe Fukamachi,
Yoshitaka Shibata:
Traditional Japanese Crafting Presentation System Based on Virtual Reality and Agent Technology.
DEXA Workshop 2000: 73-82 |