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Akihiro Miyakawa

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2008
33EETomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Proposal of Multimodal Communications System Using Tele-Immersion Technology. AINA Workshops 2008: 1023-1028
32EEAkihiro Miyakawa, Tomoyuki Ishida, Yoshitaka Shibata: Visual and Physical Feature Analysis for Kansei Retrieval Method in VR Japanese Crafting Presentation System. AINA Workshops 2008: 477-482
31EETomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Collaborative and Multimodal Communications System Using Immersive Virtual Reality Environment over Ultrahigh-Speed Network. ICDCS Workshops 2008: 72-77
30EETomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: A tele-immersion environment for traditional Japanese crafting system over the Japan Gigabit Network. IJWGS 4(1): 100-116 (2008)
2007
29EETomoyuki Ishida, Go Chiba, Akihiro Miyakawa, Yoshitaka Shibata: Collaborative Virtual Environments Using Traditional Japanese Crafting Objects over the Ultra High-Speed Network. AINA Workshops (2) 2007: 981-986
28EEAkihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata: Sensibility retrieval method that uses amount of physical feature of traditional craft object. ICPP Workshops 2007: 13
2006
27EETomoyuki Ishida, Yoshitaka Shibata, Akihiro Miyakawa, Yuji Ohhashi: Method of Sharing Virtual Traditional Crafting System Based on High-Speed Network. AINA (2) 2006: 665-672
2005
26EETomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Virtual Traditional Japanese Crafting System Using JGNII in Collaborative Work Environment. AINA 2005: 229-234
25EEKaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Leonard Barolli, Yoshitaka Shibata: Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System. AINA 2005: 235-240
24EEAkihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata: Automatic Extraction and Registration of Physical Feature Vectors for Digital Traditional Crafting Database. DEXA Workshops 2005: 45-49
23EEKaoru Sugita, Noriki Uchida, Akihiro Miyakawa, Giuseppe De Marco, Leonard Barolli: Implementation of WWW Conference System for Supporting Remote Mental Health Care Education. ICDCS Workshops 2005: 686-692
22EETomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: High Immersive System Aiming at the Collaboration Working over the Japan Gigabit Network II (JGNII). ICDCS Workshops 2005: 721-726
21EEKaoru Sugita, Noriki Uchida, Akihiro Miyakawa, Giuseppe De Marco, Arjan Durresi: Performance Evaluation of WWW Conference System for Supporting Remote Mental Health Care Education. ICPADS (1) 2005: 271-277
20EETomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Collaborative Virtual Traditional Japanese Crafting System over the Japan Gigabit Network II. ICPADS (2) 2005: 162-166
2004
19EEAkihiro Miyakawa, Kaoru Sugita, Tomoyuki Ishida, Yoshitaka Shibata: Implementation and Evaluation of a Tradition Search Engine Using Sensitivity Searching Method. AINA (1) 2004: 630-635
18EEKaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Kansei Retrieval Method using VPIC of Traditional Japanese Crafting Objects. AINA (2) 2004: 10-13
17EETomoyuki Ishida, Akihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata: Extended Virtual Traditional Japanese Crafting System on CAVE. AINA (2) 2004: 6-9
16EEKaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Kansei Retrieval Method Based on Design Pattern of Traditional Japanese Crafting Object. DEXA Workshops 2004: 308-312
15EEAkihiro Miyakawa, Tomoyuki Ishida, Kaoru Sugita, Yoshitaka Shibata: Proposal of Tradition Handicraft Searching Method Using DCML. DEXA Workshops 2004: 348-352
14EEKaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Yoshitaka Shibata: Kansei Retrieval Method Using the Quantitative Feature of Traditional Japanese Crafting Object. ICDCS Workshops 2004: 112-117
13EEAkihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata: Construction of the Traditional Crafting Search Engine Using Kansei Information Processing. ICDCS Workshops 2004: 50-55
12 Kaoru Sugita, Tomoyuki Ishida, Akihiro Miyakawa, Leonard Barolli, Yoshitaka Shibata: Kansei retrieval method using visual pattern image coding for virtual reality space presentation. ICME 2004: 2187-2190
11EEAkihiro Miyakawa, Kaoru Sugita, Tomoyuki Ishida, Yoshitaka Shibata: Evaluation of kansei retrieval method for quantitative feature extraction. Journal of Interconnection Networks 5(3): 313-327 (2004)
2003
10EEKaoru Sugita, Akihiro Miyakawa, Yoshitaka Shibata: Relation Between Kansei Words and the Room Space in Digital Traditional Japanese Crafting System. AINA 2003: 159-163
9EEAkihiro Miyakawa, Kaoru Sugita, Yoshitaka Shibata: Statistical Analysis of Virtual Japanese Traditional Crafting Presentation. DEXA Workshops 2003: 167-171
8EEYoshitaka Shibata, Akihiro Miyakawa: Kansei Information Processing and Virtual Reality Techniques for Japanese Traditional Crafting Presentation. Multimedia Tools Appl. 20(1): 83-91 (2003)
2002
7EEAkihiro Miyakawa, Masamitsu Sugimoto, Mikako Hosokawa, Yoshitaka Shibata: Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality Technologies. 3DPVT 2002: 194-197
6EEAkihiro Miyakawa, Masamitsu Sugimoto, Mikako Hosokawa, Yoshitaka Shibata: Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality echnologies. 3DPVT 2002: 500-503
5EEAkihiro Miyakawa, Masamitsu Sugimoto, Mikako Hosokawa, Yoshitaka Shibata: Interactive Traditional Japanese Crafting System using Virtual Reality Technique over Highspeed Network. ICDCS Workshops 2002: 285-289
2001
4 Akihiro Miyakawa, Kaoru Sugita, Koji Hashimoto, Tomoe Fukamachi, Yoshitaka Shibata: Traditional Japanese Crafting Presentation System by Kansei Information Processing Over Japan Gigabit Network. DEXA Workshop 2001: 203-207
3EEAkihiro Miyakawa, Kaoru Sugita, Koji Hashimoto, Yoshitaka Shibata, Tomoe Fukamachi: Interactive 3D Presentation of Traditional Japanese Crafting on Japan Gigabit Network. ICDCS Workshops 2001: 384-389
2EEKaoru Sugita, Akihiro Miyakawa, Koji Hashimoto, Tomoe Fukamachi, Yoshitaka Shibata: Basic Consideration of 3D Digital Traditional Japanese Crafting System. ICOIN 2001: 763-768
2000
1EEAkihiro Miyakawa, Kaoru Sugita, Koji Hashimoto, Tomoe Fukamachi, Yoshitaka Shibata: Traditional Japanese Crafting Presentation System Based on Virtual Reality and Agent Technology. DEXA Workshop 2000: 73-82

Coauthor Index

1Leonard Barolli [12] [23] [25]
2Go Chiba [29]
3Arjan Durresi [21]
4Tomoe Fukamachi [1] [2] [3] [4]
5Koji Hashimoto [1] [2] [3] [4]
6Mikako Hosokawa [5] [6] [7]
7Tomoyuki Ishida [11] [12] [14] [15] [16] [17] [18] [19] [20] [22] [25] [26] [27] [29] [30] [31] [32] [33]
8Giuseppe De Marco [21] [23]
9Yuji Ohhashi [27]
10Yoshitaka Shibata [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [22] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33]
11Masamitsu Sugimoto [5] [6] [7]
12Kaoru Sugita [1] [2] [3] [4] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [21] [23] [24] [25] [28]
13Noriki Uchida [21] [23]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)