2007 |
12 | EE | Gavin Brown,
Tim Kovacs,
James A. R. Marshall:
UCSpv: principled voting in UCS rule populations.
GECCO 2007: 1774-1781 |
11 | EE | James A. R. Marshall,
Gavin Brown,
Tim Kovacs:
Bayesian estimation of rule accuracy in UCS.
GECCO (Companion) 2007: 2831-2834 |
10 | EE | Nigel R. Franks,
James W. Hooper,
Mike Gumn,
Tamsyn H. Bridger,
James A. R. Marshall,
Roderich Groß:
Moving targets: collective decisions and flexible choices in house-hunting ants.
Swarm Intelligence 1(2): 81-94 (2007) |
2006 |
9 | EE | James A. R. Marshall,
Tim Kovacs:
A representational ecology for learning classifier systems.
GECCO 2006: 1529-1536 |
2005 |
8 | EE | Steve Cayzer,
Jim Smith,
James A. R. Marshall,
Tim Kovacs:
What Have Gene Libraries Done for AIS?
ICARIS 2005: 86-99 |
2004 |
7 | | James A. R. Marshall:
The Structure of Evolutionary Theory by Stephen Jay Gould.
Artificial Life 10(1): 113-115 (2004) |
2003 |
6 | EE | James A. R. Marshall,
Tim Kovacs,
Anna R. Dornhaus,
Nigel R. Franks:
Simulating the Evolution of Ant Behaviour in Evaluating Nest Sites.
ECAL 2003: 643-650 |
5 | | James A. R. Marshall,
Jonathan E. Rowe:
Viscous Populations and Their Support for Reciprocal Cooperation.
Artificial Life 9(3): 327-334 (2003) |
4 | EE | James A. R. Marshall:
On the suitability of the 2 x 2 games for studying reciprocal cooperation and kin selection
CoRR cs.GT/0306128: (2003) |
3 | EE | Ian Wright,
James A. R. Marshall:
The execution kernel of RC++: RETE*, a faster RETE with TREAT as a special case.
Int. J. Intell. Games & Simulation 2(1): 36-48 (2003) |
2000 |
2 | | Ian Wright,
James A. R. Marshall:
Egocentric AI Processing for Computer Entertainment: A Real-Time Process Manager for Games.
GAME-ON 2000: 34- |
1 | | Ian Wright,
James A. R. Marshall:
RC++ A Rule Based Language for Game AI.
GAME-ON 2000: 42- |