| 2009 |
| 9 | EE | Peter Kristof,
Bedrich Benes,
Jaroslav Krivánek,
Ondrej Stava:
Hydraulic Erosion Using Smoothed Particle Hydrodynamics.
Comput. Graph. Forum 28(2): 219-228 (2009) |
| 2008 |
| 8 | EE | Jaroslav Krivánek,
Sumanta N. Pattanaik:
Lighting.
Wiley Encyclopedia of Computer Science and Engineering 2008 |
| 7 | EE | Jaroslav Krivánek,
Mark Colbert:
Real-time Shading with Filtered Importance Sampling.
Comput. Graph. Forum 27(4): 1147-1154 (2008) |
| 6 | EE | Juraj Obert,
Jaroslav Krivánek,
Fabio Pellacini,
Daniel Sýkora,
Sumanta N. Pattanaik:
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting.
Comput. Graph. Forum 27(4): 1217-1223 (2008) |
| 2006 |
| 5 | EE | Mark Colbert,
Sumanta N. Pattanaik,
Jaroslav Krivánek:
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions.
IEEE Computer Graphics and Applications 26(1): 30-36 (2006) |
| 2005 |
| 4 | EE | Pascal Gautron,
Jaroslav Krivánek,
Kadi Bouatouch,
Sumanta N. Pattanaik:
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm.
Rendering Techniques 2005: 55-64 |
| 3 | EE | Jaroslav Krivánek,
Pascal Gautron,
Sumanta N. Pattanaik,
Kadi Bouatouch:
Radiance Caching for Efficient Global Illumination Computation.
IEEE Trans. Vis. Comput. Graph. 11(5): 550-561 (2005) |
| 2004 |
| 2 | | Pascal Gautron,
Jaroslav Krivánek,
Sumanta N. Pattanaik,
Kadi Bouatouch:
A Novel Hemispherical Basis for Accurate and Efficient Rendering.
Rendering Techniques 2004: 321-330 |
| 2003 |
| 1 | EE | Jaroslav Krivánek,
Jiri Zara,
Kadi Bouatouch:
Fast Depth of Field Rendering with Surface Splatting.
Computer Graphics International 2003: 196-201 |