2003 |
5 | EE | Nathaniel Williams,
David P. Luebke,
Jonathan D. Cohen,
Michael Kelley,
Brenden Schubert:
Perceptually guided simplification of lit, textured meshes.
SI3D 2003: 113-121 |
1997 |
4 | EE | Stephanie Winner,
Michael Kelley,
Brent Pease,
Bill Rivard,
Alex Yen:
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm.
SIGGRAPH 1997: 307-316 |
1995 |
3 | EE | David C. Banks,
Michael Kelley:
Tracking a Turbulent Spot in an Immersive Environment.
SI3D 1995: 171-172, 216 |
1994 |
2 | EE | Michael Kelley,
Kirk Gould,
Brent Pease,
Stephanie Winner,
Alex Yen:
Hardware accelerated rendering of CSG and transparency.
SIGGRAPH 1994: 177-184 |
1992 |
1 | EE | Michael Kelley,
Stephanie Winner,
Kirk Gould:
A scalable hardware render accelerator using a modified scanline algorithm.
SIGGRAPH 1992: 241-248 |