2004 |
9 | EE | Timothy Huang,
Graeme Connell,
Bryan McQuade:
Experiments with learning opening strategy in the game of go.
International Journal on Artificial Intelligence Tools 13(1): 101-104 (2004) |
2003 |
8 | | Timothy Huang,
Graeme Connell,
Bryan McQuade:
Learning Opening Strategy in the Game of Go.
FLAIRS Conference 2003: 434-438 |
7 | EE | Timothy Huang,
Frank Swenton:
Teaching undergraduate software design in a liberal arts environment using RoboCup.
ITiCSE 2003: 114-118 |
6 | EE | Timothy Huang:
The game of go: an ideal environment for capstone and undergraduate research projects.
SIGCSE 2003: 84-88 |
2001 |
5 | | Timothy Huang,
Yuriy Nevmyvaka:
A Practical Markov Chain Monte Carlo Approach to Decision Problems.
FLAIRS Conference 2001: 520-524 |
1998 |
4 | EE | Timothy Huang,
Stuart J. Russell:
Object Identification: A Bayesian Analysis with Application to Traffic Surveillance.
Artif. Intell. 103(1-2): 77-93 (1998) |
1997 |
3 | | Timothy Huang,
Stuart J. Russell:
Object Identification in a Bayesian Context.
IJCAI 1997: 1276-1283 |
1995 |
2 | | Jeff Forbes,
Timothy Huang,
Keiji Kanazawa,
Stuart J. Russell:
The BATmobile: Towards a Bayesian Automated Taxi.
IJCAI 1995: 1878-1885 |
1994 |
1 | | Timothy Huang,
Daphne Koller,
Jitendra Malik,
Gary H. Ogasawara,
B. Rao,
Stuart J. Russell,
Joseph Weber:
Automatic Symbolic Traffic Scene Analysis Using Belief Networks.
AAAI 1994: 966-972 |