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Parris K. Egbert

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2008
22 Jonathan Dinerstein, Parris K. Egbert, Dan Ventura, Michael A. Goodrich: Data-Driven Programming and Behavior for Autonomous Virtual Characters. AAAI 2008: 1450-1451
21EEDavid Cline, Daniel Adams, Parris K. Egbert: Table-driven Adaptive Importance Sampling. Comput. Graph. Forum 27(4): 1115-1123 (2008)
2007
20EEDavid Cline, Kenric B. White, Parris K. Egbert: Fast 8-Bit Median Filtering Based on Separability. ICIP (5) 2007: 281-284
19EEJonathan Dinerstein, Parris K. Egbert, Dan Ventura: Learning Policies for Embodied Virtual Agents through Demonstration. IJCAI 2007: 1257-1262
18EEJonathan Dinerstein, Parris K. Egbert, David Cline: Enhancing computer graphics through machine learning: a survey. The Visual Computer 23(1): 25-43 (2007)
2006
17EEKevin L. Steele, Parris K. Egbert, Bryan S. Morse: Histogram Matching for Camera Pose Neighbor Selection. 3DPVT 2006: 153-160
16EEKevin L. Steele, Parris K. Egbert: Minimum Spanning Tree Pose Estimation. 3DPVT 2006: 440-447
2005
15EEKevin L. Steele, Parris K. Egbert: Correspondence Expansion for Wide Baseline Stereo. CVPR (1) 2005: 1055-1062
14EEJustin Talbot, David Cline, Parris K. Egbert: Importance Resampling for Global Illumination. Rendering Techniques 2005: 139-146
13EEJonathan Dinerstein, Parris K. Egbert: Fast multi-level adaptation for interactive autonomous characters. ACM Trans. Graph. 24(2): 262-288 (2005)
12EEDavid Cline, Justin Talbot, Parris K. Egbert: Energy redistribution path tracing. ACM Trans. Graph. 24(3): 1186-1195 (2005)
2004
11EEJonathan Dinerstein, Parris K. Egbert, Hugo de Garis, Nelson Dinerstein: Fast and learnable behavioral and cognitive modeling for virtual character animation. Journal of Visualization and Computer Animation 15(2): 95-108 (2004)
10EEKevin L. Steele, David Cline, Parris K. Egbert, Jonathan Dinerstein: Modeling and rendering viscous liquids. Journal of Visualization and Computer Animation 15(3-4): 183-192 (2004)
2003
9 Geoffrey Draper, Parris K. Egbert: A Gestural Interface to Free-Form Deformation. Graphics Interface 2003: 113-120
2002
8EEBrandon Lloyd, Parris K. Egbert: Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains. IEEE Visualization 2002
2001
7EEDavid Cline, Parris K. Egbert: Terrain Decimation through Quadtree Morphing. IEEE Trans. Vis. Comput. Graph. 7(1): 62-69 (2001)
1999
6 Bryan S. Morse, Parris K. Egbert, Jaymes Wilkes: User-Assister Rectangle Selection Using the Hough Transform. SIP 1999: 26-29
1998
5EEDavid Cline, Parris K. Egbert: Interactive display of very large textures. IEEE Visualization 1998: 343-350
1995
4 Parris K. Egbert: Utilizing Renderer Efficiencies in an Object-Oriented Graphics System. Eurographics Workshop on Programming Paradigms in Graphics 1995: 13-22
1994
3 Parris K. Egbert, Travis L. Hilton: Mixed Programming Paradigms in Computer Graphics. Workshop on Object-Oriented Graphics 1994: 113-123
2 Travis L. Hilton, Parris K. Egbert: Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects. Comput. Graph. Forum 13(3): 329-338 (1994)
1992
1 Parris K. Egbert, William J. Kubitz: Application Graphics Modeling Support Through Object Orientation. IEEE Computer 25(10): 84-91 (1992)

Coauthor Index

1Daniel Adams [21]
2David Cline [5] [7] [10] [12] [14] [18] [20] [21]
3Jonathan Dinerstein [10] [11] [13] [18] [19] [22]
4Nelson Dinerstein [11]
5Geoffrey Draper [9]
6Hugo de Garis [11]
7Michael A. Goodrich [22]
8Travis L. Hilton [2] [3]
9William J. Kubitz [1]
10Brandon Lloyd [8]
11Bryan S. Morse [6] [17]
12Kevin L. Steele [10] [15] [16] [17]
13Justin Talbot [12] [14]
14Dan Ventura [19] [22]
15Kenric B. White [20]
16Jaymes Wilkes [6]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)