2008 |
22 | | Jonathan Dinerstein,
Parris K. Egbert,
Dan Ventura,
Michael A. Goodrich:
Data-Driven Programming and Behavior for Autonomous Virtual Characters.
AAAI 2008: 1450-1451 |
21 | EE | David Cline,
Daniel Adams,
Parris K. Egbert:
Table-driven Adaptive Importance Sampling.
Comput. Graph. Forum 27(4): 1115-1123 (2008) |
2007 |
20 | EE | David Cline,
Kenric B. White,
Parris K. Egbert:
Fast 8-Bit Median Filtering Based on Separability.
ICIP (5) 2007: 281-284 |
19 | EE | Jonathan Dinerstein,
Parris K. Egbert,
Dan Ventura:
Learning Policies for Embodied Virtual Agents through Demonstration.
IJCAI 2007: 1257-1262 |
18 | EE | Jonathan Dinerstein,
Parris K. Egbert,
David Cline:
Enhancing computer graphics through machine learning: a survey.
The Visual Computer 23(1): 25-43 (2007) |
2006 |
17 | EE | Kevin L. Steele,
Parris K. Egbert,
Bryan S. Morse:
Histogram Matching for Camera Pose Neighbor Selection.
3DPVT 2006: 153-160 |
16 | EE | Kevin L. Steele,
Parris K. Egbert:
Minimum Spanning Tree Pose Estimation.
3DPVT 2006: 440-447 |
2005 |
15 | EE | Kevin L. Steele,
Parris K. Egbert:
Correspondence Expansion for Wide Baseline Stereo.
CVPR (1) 2005: 1055-1062 |
14 | EE | Justin Talbot,
David Cline,
Parris K. Egbert:
Importance Resampling for Global Illumination.
Rendering Techniques 2005: 139-146 |
13 | EE | Jonathan Dinerstein,
Parris K. Egbert:
Fast multi-level adaptation for interactive autonomous characters.
ACM Trans. Graph. 24(2): 262-288 (2005) |
12 | EE | David Cline,
Justin Talbot,
Parris K. Egbert:
Energy redistribution path tracing.
ACM Trans. Graph. 24(3): 1186-1195 (2005) |
2004 |
11 | EE | Jonathan Dinerstein,
Parris K. Egbert,
Hugo de Garis,
Nelson Dinerstein:
Fast and learnable behavioral and cognitive modeling for virtual character animation.
Journal of Visualization and Computer Animation 15(2): 95-108 (2004) |
10 | EE | Kevin L. Steele,
David Cline,
Parris K. Egbert,
Jonathan Dinerstein:
Modeling and rendering viscous liquids.
Journal of Visualization and Computer Animation 15(3-4): 183-192 (2004) |
2003 |
9 | | Geoffrey Draper,
Parris K. Egbert:
A Gestural Interface to Free-Form Deformation.
Graphics Interface 2003: 113-120 |
2002 |
8 | EE | Brandon Lloyd,
Parris K. Egbert:
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains.
IEEE Visualization 2002 |
2001 |
7 | EE | David Cline,
Parris K. Egbert:
Terrain Decimation through Quadtree Morphing.
IEEE Trans. Vis. Comput. Graph. 7(1): 62-69 (2001) |
1999 |
6 | | Bryan S. Morse,
Parris K. Egbert,
Jaymes Wilkes:
User-Assister Rectangle Selection Using the Hough Transform.
SIP 1999: 26-29 |
1998 |
5 | EE | David Cline,
Parris K. Egbert:
Interactive display of very large textures.
IEEE Visualization 1998: 343-350 |
1995 |
4 | | Parris K. Egbert:
Utilizing Renderer Efficiencies in an Object-Oriented Graphics System.
Eurographics Workshop on Programming Paradigms in Graphics 1995: 13-22 |
1994 |
3 | | Parris K. Egbert,
Travis L. Hilton:
Mixed Programming Paradigms in Computer Graphics.
Workshop on Object-Oriented Graphics 1994: 113-123 |
2 | | Travis L. Hilton,
Parris K. Egbert:
Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects.
Comput. Graph. Forum 13(3): 329-338 (1994) |
1992 |
1 | | Parris K. Egbert,
William J. Kubitz:
Application Graphics Modeling Support Through Object Orientation.
IEEE Computer 25(10): 84-91 (1992) |