2007 | ||
---|---|---|
3 | EE | Brian Carrig, David Denieffe, John Murphy: A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks. GLOBECOM 2007: 1917-1921 |
2 | EE | Brian Carrig, David Denieffe, John Murphy: A Non-Elevated Scheduling Solution for First Person Shooter Games in IEEE 802.11 Networks. GLOBECOM 2007: 5277-5282 |
2006 | ||
1 | EE | Brian Carrig, David Denieffe, John Murphy: A relative delay minimization scheme for multiplayer gaming in differentiated services networks. NETGAMES 2006: 36 |
1 | Brian Carrig | [1] [2] [3] |
2 | John Murphy | [1] [2] [3] |