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David Denieffe

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2007
3EEBrian Carrig, David Denieffe, John Murphy: A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks. GLOBECOM 2007: 1917-1921
2EEBrian Carrig, David Denieffe, John Murphy: A Non-Elevated Scheduling Solution for First Person Shooter Games in IEEE 802.11 Networks. GLOBECOM 2007: 5277-5282
2006
1EEBrian Carrig, David Denieffe, John Murphy: A relative delay minimization scheme for multiplayer gaming in differentiated services networks. NETGAMES 2006: 36

Coauthor Index

1Brian Carrig [1] [2] [3]
2John Murphy [1] [2] [3]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)