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Alexander Bogomjakov

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2008
7EEAlexander Bogomjakov, Craig Gotsman: Reduced Depth and Visual Hulls of Complex 3D Scenes. Comput. Graph. Forum 27(2): 175-182 (2008)
6EEAlexander Bogomjakov, Craig Gotsman, Martin Isenburg: Distortion-Free Steganography for Polygonal Meshes. Comput. Graph. Forum 27(2): 637-642 (2008)
2004
5EEAlexander Bogomjakov, Craig Gotsman: GPU-Assisted Z-Field Simplification. 3DPVT 2004: 673-679
2002
4EEZachi Karni, Alexander Bogomjakov, Craig Gotsman: Efficient Compression and Rendering of Multi-Resolution Meshes. IEEE Visualization 2002
3EEAlexander Bogomjakov, Craig Gotsman: AUTO-FOLLOW: getting a piece of the action all the time. Symposium on Computational Geometry 2002: 279-280
2 Alexander Bogomjakov, Craig Gotsman: Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. Comput. Graph. Forum 21(2): 137-148 (2002)
2001
1EEAlexander Bogomjakov, Craig Gotsman: Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. Graphics Interface 2001: 81-90

Coauthor Index

1Craig Gotsman [1] [2] [3] [4] [5] [6] [7]
2Martin Isenburg [6]
3Zachi Karni [4]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)