2008 |
24 | EE | Rifat Aras,
Barkin Basarankut,
Tolga K. Çapin,
Bülent Özgüç:
3D Hair sketching for real-time dynamic & key frame animations.
The Visual Computer 24(7-9): 577-585 (2008) |
2005 |
23 | EE | Ayse Küçükyilmaz,
Bülent Özgüç:
An Animation System for Fracturing of Rigid Objects.
ISCIS 2005: 688-697 |
2004 |
22 | EE | Yusuf Sahillioglu,
Bülent Özgüç:
Hair Motion Simulation.
ISCIS 2004: 126-135 |
2002 |
21 | EE | Ugur Güdükbay,
Okan Arikan,
Bülent Özgüç:
Visualizer: a mesh visualization system using view-dependent refinement.
Computers & Graphics 26(3): 491-503 (2002) |
1998 |
20 | EE | B. Uz,
Ugur Güdükbay,
Bülent Özgüç:
Realistic Speech Animation of Synthetic Faces.
CA 1998: 111-118 |
19 | EE | Tahsin M. Kurç,
Cevdet Aykanat,
Bülent Özgüç:
Object-space parallel polygon rendering on hypercubes.
Computers & Graphics 22(4): 487-503 (1998) |
18 | EE | Ugur Akdemir,
Bülent Özgüç,
Ugur Güdükbay,
Alper Selçuk:
Right-triangular subdivision for texture mapping ray-traced objects.
The Visual Computer 14(10): 445-454 (1998) |
1997 |
17 | | Tahsin M. Kurç,
Hüuseyin Kutluca,
Cevdet Aykanat,
Bülent Özgüç:
A Comparison of Spatial Subdivision Algorithms for Sort-First Rendering.
HPCN Europe 1997: 137-146 |
16 | EE | Ugur Güdükbay,
Bülent Özgüç,
Yilmaz Tokad:
A spring force formulation for elastically deformable models.
Computers & Graphics 21(3): 335-346 (1997) |
15 | EE | Tahsin M. Kurç,
Cevdet Aykanat,
Bülent Özgüç:
A parallel scaled conjugate-gradient algorithm for the solution phase of gathering radiosity on hypercubes.
The Visual Computer 13(1): 1-19 (1997) |
1996 |
14 | | Tahsin M. Kurç,
Cevdet Aykanat,
Bülent Özgüç:
Active Pixel Merging on Hypercube Multicomputers.
HPCN Europe 1996: 319-326 |
13 | EE | Cevdet Aykanat,
Tolga K. Çapin,
Bülent Özgüç:
A parallel progressive radiosity algorithm based on patch data circulation.
Computers & Graphics 20(2): 307-324 (1996) |
1995 |
12 | EE | Ugur Güdükbay,
Bülent Özgüç:
Animating deformable models: different approaches.
CA 1995: 138-145 |
11 | | Egemen Tanin,
Tahsin M. Kurç,
Cevdet Aykanat,
Bülent Özgüç:
Comparison of Two Image-Space Subdivision Algorithms for Direct Volume Rendering on Distributed-Memory Multicomputers.
PARA 1995: 503-512 |
1994 |
10 | EE | Bülent Özgüç:
Special issue: Advances in animation, rendering and visualization.
Computer-Aided Design 26(12): 859 (1994) |
9 | EE | Ugur Güdükbay,
Bülent Özgüç:
Animation of deformable models.
Computer-Aided Design 26(12): 868-875 (1994) |
8 | EE | Cevdet Aykanat,
Veysi Isler,
Bülent Özgüç:
Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing.
Computer-Aided Design 26(12): 883-890 (1994) |
1993 |
7 | EE | Ugur Güdükbay,
Bülent Özgüç,
Yilmaz Tokad:
An animation system for rigid and deformable models.
Computers & Graphics 17(1): 71-77 (1993) |
1991 |
6 | EE | Ahmet Cosar,
Bülent Özgüç:
A text, image, and graphics editor.
Computers & Graphics 15(1): 57-66 (1991) |
5 | EE | Veysi Isler,
Bülent Özgüç:
Fast ray tracing 3D models.
Computers & Graphics 15(2): 205-216 (1991) |
1990 |
4 | EE | Ugur Güdükbay,
Bülent Özgüç:
Free-form solid modeling using deformations.
Computers & Graphics 14(3-4): 491-500 (1990) |
1988 |
3 | | Cihan Tinaztepe,
Bülent Özgüç:
Functional Test Program Generation Through interactive Graphics.
ITC 1988: 551-558 |
2 | EE | A. Kaya,
Bülent Özgüç:
Continuous Processing of Images through User Sketched Functional Blocks.
Comput. Graph. Forum 7(4): 273-280 (1988) |
1 | EE | Ahmet Cosar,
Bülent Özgüç:
A simple animation package.
Computers & Graphics 12(3-4): 591-594 (1988) |