2009 |
14 | EE | Leslie Ikemoto,
Okan Arikan,
David Forsyth:
Generalizing motion edits with Gaussian processes.
ACM Trans. Graph. 28(1): (2009) |
2007 |
13 | EE | Leslie Ikemoto,
Okan Arikan,
David A. Forsyth:
Quick transitions with cached multi-way blends.
SI3D 2007: 145-151 |
12 | EE | Adam G. Kirk,
Okan Arikan:
Real-time ambient occlusion for dynamic character skins.
SI3D 2007: 47-52 |
11 | EE | Perumaal Shanmugam,
Okan Arikan:
Hardware accelerated ambient occlusion techniques on GPUs.
SI3D 2007: 73-80 |
2006 |
10 | EE | Leslie Ikemoto,
Okan Arikan,
David A. Forsyth:
Knowing when to put your foot down.
SI3D 2006: 49-53 |
9 | EE | Okan Arikan:
Compression of motion capture databases.
ACM Trans. Graph. 25(3): 890-897 (2006) |
2005 |
8 | EE | Okan Arikan,
David A. Forsyth,
James F. O'Brien:
Fast and detailed approximate global illumination by irradiance decomposition.
ACM Trans. Graph. 24(3): 1108-1114 (2005) |
7 | EE | David A. Forsyth,
Okan Arikan,
Leslie Ikemoto,
James F. O'Brien,
Deva Ramanan:
Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis.
Foundations and Trends in Computer Graphics and Vision 1(2/3): (2005) |
2003 |
6 | EE | Okan Arikan,
David A. Forsyth,
James F. O'Brien:
Motion synthesis from annotations.
ACM Trans. Graph. 22(3): 402-408 (2003) |
5 | EE | Bryan E. Feldman,
James F. O'Brien,
Okan Arikan:
Animating suspended particle explosions.
ACM Trans. Graph. 22(3): 708-715 (2003) |
2002 |
4 | EE | Okan Arikan,
David A. Forsyth:
Interactive motion generation from examples.
SIGGRAPH 2002: 483-490 |
3 | EE | Okan Arikan,
David A. Forsyth:
Interactive motion generation from examples.
ACM Trans. Graph. 21(3): 483-490 (2002) |
2 | EE | Ugur Güdükbay,
Okan Arikan,
Bülent Özgüç:
Visualizer: a mesh visualization system using view-dependent refinement.
Computers & Graphics 26(3): 491-503 (2002) |
2000 |
1 | EE | Okan Arikan,
Ugur Güdükbay:
An Algorithm for Progressive Raytracing.
ADVIS 2000: 248-256 |