2007 |
11 | EE | Matthew Jolley,
Jeroen Stinstra,
David M. Weinstein,
Steve Pieper,
Raúl San José Estépar,
Gordon L. Kindlmann,
Robert S. MacLeod,
Dana H. Brooks,
John K. Triedman:
Open-Source Environment for Interactive Finite Element Modeling of Optimal ICD Electrode Placement.
FIMH 2007: 373-382 |
2006 |
10 | EE | Chris R. Johnson,
David M. Weinstein:
Biomedical computing and visualization.
ACSC 2006: 3-10 |
9 | EE | Joshua E. Cates,
David M. Weinstein,
McKay Davis:
The Center for Integrative Biomedical Computing: advancing biomedical science with open source.
ISBI 2006: 694-697 |
2004 |
8 | | Robert S. MacLeod,
David M. Weinstein,
J. Davison de St. Germain,
Christopher R. Johnson,
Steven G. Parker,
Dana H. Brooks:
SCIRun/BioPSE: Integrated Problem Solving Environment for Bioelectric Field Problems and Visualization.
ISBI 2004: 640-643 |
7 | EE | Christopher R. Johnson,
Robert S. MacLeod,
Steven G. Parker,
David M. Weinstein:
Biomedical computing and visualization software environments.
Commun. ACM 47(11): 64-71 (2004) |
2002 |
6 | | Christopher R. Johnson,
Steven G. Parker,
David M. Weinstein,
Sean Heffernan:
Component-based, problem-solving environments for large-scale scientific computing.
Concurrency and Computation: Practice and Experience 14(13-15): 1337-1349 (2002) |
2000 |
5 | EE | David M. Weinstein:
Scanline surfacing: building separating surfaces from planar contours.
IEEE Visualization 2000: 283-289 |
4 | EE | Gordon L. Kindlmann,
David M. Weinstein,
David Hart:
Strategies for Direct Volume Rendering of Diffusion Tensor Fields.
IEEE Trans. Vis. Comput. Graph. 6(2): 124-138 (2000) |
1999 |
3 | | Gordon L. Kindlmann,
David M. Weinstein:
Hue-Balls and Lit-Tensors for Direct Volume Rendering of Diffusion Tensor Fields.
IEEE Visualization 1999: 183-189 |
2 | | David M. Weinstein,
Gordon L. Kindlmann,
Eric C. Lundberg:
Tensorlines: Advection-Diffusion Based Propagation through Diffusion Tensor Fields.
IEEE Visualization 1999: 249-253 |
1998 |
1 | | Peter-Pike J. Sloan,
David M. Weinstein,
J. Dean Brederson:
Importance Driven Texture Coordinate Optimization.
Comput. Graph. Forum 17(3): 97-104 (1998) |