2008 |
6 | EE | Steffen Priesterjahn,
Alexander Weimer,
Markus Eberling:
Real-time imitation-based adaptation of gaming behaviour in modern computer games.
GECCO 2008: 1431-1432 |
2007 |
5 | EE | Steffen Priesterjahn,
Alexander Weimer:
An evolutionary online adaptation method for modern computer games based on imitation.
GECCO 2007: 344-345 |
2005 |
4 | EE | Andreas Goebels,
Alexander Weimer,
Steffen Priesterjahn:
Using cellular automata with evolutionary learned rules to solve the online partitioning problem.
Congress on Evolutionary Computation 2005: 837-843 |
3 | EE | Steffen Priesterjahn,
Oliver Kramer,
Alexander Weimer,
Andreas Goebels:
Evolution of Reactive Rules in Multi Player Computer Games Based on Imitation.
ICNC (2) 2005: 744-755 |
2 | | Andreas Goebels,
Hans Kleine Büning,
Steffen Priesterjahn,
Alexander Weimer:
Towards Online Partitioning of Agent Sets based on Local Information.
Parallel and Distributed Computing and Networks 2005: 674-679 |
1 | EE | Andreas Goebels,
Hans Kleine Büning,
Steffen Priesterjahn,
Alexander Weimer:
Multi Target Partitioning of Sets Based on Local Information.
WSTST 2005: 1309-1318 |