2008 |
18 | EE | Shih-Chun Tu,
Chun-Yen Huang,
Wen-Kai Tai:
Terrain Synthesis Based on Microscopic Terrain Feature.
Edutainment 2008: 644-655 |
17 | EE | Chin-Chen Chang,
Yen-Ting Kuo,
Wen-Kai Tai:
Genetic-Based Approach for Synthesizing Texture.
International Journal on Artificial Intelligence Tools 17(4): 731-743 (2008) |
16 | EE | Yueh-Yi Lai,
Wen-Kai Tai:
Transition Texture Synthesis.
J. Comput. Sci. Technol. 23(2): 280-289 (2008) |
15 | EE | Chin-Chen Chang,
Cheng-Yi Liu,
Wen-Kai Tai:
Feature alignment approach for hand posture recognition based on curvature scale space.
Neurocomputing 71(10-12): 1947-1953 (2008) |
2007 |
14 | EE | Ya-Lun Zeng,
Charlie Irawan Tan,
Wen-Kai Tai,
Mau-Tsuen Yang,
Cheng-Chin Chiang,
Chin-Chen Chang:
A momentum-based deformation system for granular material.
Journal of Visualization and Computer Animation 18(4-5): 289-300 (2007) |
2006 |
13 | EE | Hsien-Hsi Hsieh,
Wen-Kai Tai:
A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects.
Computer Graphics International 2006: 554-561 |
12 | EE | Mau-Tsuen Yang,
Shih-Yu Huang,
Kuo-Hua Lo,
Wen-Kai Tai,
Cheng-Chin Chiang:
Exploiting Spatial-temporal Coherence in the Construction of Multiple Perspective Videos.
PSIVT 2006: 1303-1313 |
11 | EE | Chin-Chen Chang,
Jiann-Jone Chen,
Wen-Kai Tai,
Chin-Chuan Han:
New Approach for Static Gesture Recognition.
J. Inf. Sci. Eng. 22(5): 1047-1057 (2006) |
10 | EE | Guang-Yi Wang,
Mau-Tsuen Yang,
Cheng-Chin Chiang,
Wen-Kai Tai:
A Talking Face Driven by Voice using Hidden Markov Model.
J. Inf. Sci. Eng. 22(5): 1059-1075 (2006) |
2005 |
9 | EE | Yueh-Yi Lai,
Wen-Kai Tai,
Chin-Chen Chang,
Chen-Duo Liu:
Synthesizing transition textures on succession patterns.
GRAPHITE 2005: 273-276 |
8 | EE | Hsien-Hsi Hsieh,
Yueh-Yi Lai,
Wen-Kai Tai,
Sheng-Yi Chang:
A flexible 3D slicer for voxelization using graphics hardware.
GRAPHITE 2005: 285-288 |
7 | EE | Chih-Kang Hsu,
Wen-Kai Tai,
Cheng-Chin Chiang,
Mau-Tsuen Yang:
Exploiting Hardware-Accelerated Occlusion Queries for Visibility Culling.
IEICE Transactions 88-A(7): 2007-2014 (2005) |
6 | EE | Hsien-Hsi Hsieh,
Wen-Kai Tai:
Determining Front-Facing Polygons for Dynamic and Deformable Objects.
IEICE Transactions 88-D(5): 1050-1059 (2005) |
5 | EE | Hsien-Hsi Hsieh,
Wen-Kai Tai:
A simple GPU-based approach for 3D Voronoi diagram construction and visualization.
Simulation Modelling Practice and Theory 13(8): 681-692 (2005) |
2004 |
4 | EE | Wen-Kai Tai,
Chih-Kang Hsu,
Hsien-Hsi Hsieh:
An Occlusion Culling Approach Based on Exploiting Multiple Hardware-Accelerated Occlusion Queries for Dynamical Scenes.
ISCIS 2004: 100-109 |
3 | EE | Hsien-Hsi Hsieh,
Wen-Kai Tai,
Cheng-Chin Chiang,
Mau-Tsuen Yang:
Flexible and Interactive Crack-Like Patterns Presentation on 3D Objects.
ISCIS 2004: 90-99 |
2 | EE | Chang-Hsing Wu,
Yueh-Yi Lai,
Wen-Kai Tai:
A hybrid-based texture synthesis approach.
The Visual Computer 20(2-3): 106-129 (2004) |
2003 |
1 | EE | Cheng-Chin Chiang,
Wen-Kai Tai,
Mau-Tsuen Yang,
Yi-Ting Huang,
Chi-Jaung Huang:
A novel method for detecting lips, eyes and faces in real time.
Real-Time Imaging 9(4): 277-287 (2003) |