| 2008 |
| 8 | EE | Liya Li,
Hsien-Hsi Hsieh,
Han-Wei Shen:
Illustrative Streamline Placement and Visualization.
PacificVis 2008: 79-86 |
| 2006 |
| 7 | EE | Hsien-Hsi Hsieh,
Wen-Kai Tai:
A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects.
Computer Graphics International 2006: 554-561 |
| 2005 |
| 6 | EE | Hsien-Hsi Hsieh,
Yueh-Yi Lai,
Wen-Kai Tai,
Sheng-Yi Chang:
A flexible 3D slicer for voxelization using graphics hardware.
GRAPHITE 2005: 285-288 |
| 5 | EE | Hsien-Hsi Hsieh,
Wen-Kai Tai:
Determining Front-Facing Polygons for Dynamic and Deformable Objects.
IEICE Transactions 88-D(5): 1050-1059 (2005) |
| 4 | EE | Hsien-Hsi Hsieh,
Wen-Kai Tai:
A simple GPU-based approach for 3D Voronoi diagram construction and visualization.
Simulation Modelling Practice and Theory 13(8): 681-692 (2005) |
| 2004 |
| 3 | EE | Wen-Kai Tai,
Chih-Kang Hsu,
Hsien-Hsi Hsieh:
An Occlusion Culling Approach Based on Exploiting Multiple Hardware-Accelerated Occlusion Queries for Dynamical Scenes.
ISCIS 2004: 100-109 |
| 2 | EE | Hsien-Hsi Hsieh,
Wen-Kai Tai,
Cheng-Chin Chiang,
Mau-Tsuen Yang:
Flexible and Interactive Crack-Like Patterns Presentation on 3D Objects.
ISCIS 2004: 90-99 |
| 2001 |
| 1 | EE | Hsien-Hsi Hsieh,
Yong-Kang Lai:
A novel fast motion estimation algorithm using fixed subsampling pattern and multiple local winners search.
ISCAS (2) 2001: 241-244 |