A. James Stewart

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22EEKevin Kassil, A. James Stewart: Evaluation of a tool-mounted guidance display for computer-assisted surgery. CHI 2009: 1275-1278
21EEMatthew Guenette, A. James Stewart: Triangulation of hierarchical hexagon meshes. Symposium on Solid and Physical Modeling 2008: 307-313
20EEJiro Inoue, A. James Stewart: Multiresolution sphere packing tree: a hierarchical multiresolution 3D data structure. Symposium on Solid and Physical Modeling 2008: 367-373
19EERen Hui Gong, A. James Stewart, Purang Abolmaesumi: A New Method for CT to Fluoroscope Registration Based on Unscented Kalman Filter. MICCAI (1) 2006: 891-898
18EEAmber L. Simpson, Burton Ma, Elvis C. S. Chen, Randy E. Ellis, A. James Stewart: Using Registration Uncertainty Visualization in a User Study of a Simple Surgical Task. MICCAI (2) 2006: 397-404
17EEJeffrey S. Shell, Roel Vertegaal, Daniel Cheng, Alexander W. Skaburskis, Changuk Sohn, A. James Stewart, Omar Aoudeh, Connor Dickie: ECSGlasses and EyePliances: using attention to open sociable windows of interaction. ETRA 2004: 93-100
16 A. James Stewart: Vicinity Shading for Enhanced Perception of Volumetric Data. IEEE Visualization 2003: 355-362
15EEA. James Stewart: Tunneling for Triangle Strips in Continuous Level--of--Detail Meshes. Graphics Interface 2001: 91-100
14EETasso Karkanis, A. James Stewart: Curvature-Dependent Triangulation of Implicit Surfaces. IEEE Computer Graphics and Applications 21(2): 60-69 (2001)
13 Chris Trendall, A. James Stewart: General Calculations using Graphics Hardware with Applications to Interactive Caustics. Rendering Techniques 2000: 287-298
12 Michiel van de Panne, A. James Stewart: Effective Compression Techniques for Precomputed Visibility. Rendering Techniques 1999: 305-316
11EEA. James Stewart: Computing visibility from folded surfaces. Computers & Graphics 23(5): 693-702 (1999)
10 A. James Stewart, Tasso Karkanis: Computing the Approximate Visibility map, with Applications to Form Factors and Discontinuity Meshing. Rendering Techniques 1998: 57-68
9EEA. James Stewart: Fast Horizon Computation at All Points of a Terrain With Visibility and Shading Applications. IEEE Trans. Vis. Comput. Graph. 4(1): 82-93 (1998)
8 A. James Stewart: Hierarchical Visibility in Terrains. Rendering Techniques 1997: 217-228
7 A. James Stewart, Michael S. Langer: Toward Accurate Recovery of Shape from Shading Under Diffuse Lighting. IEEE Trans. Pattern Anal. Mach. Intell. 19(9): 1020-1025 (1997)
6EEA. James Stewart, Michael S. Langer: Towards Accurate Recovery of Shape from Shading under Diffuse Lighting. CVPR 1996: 411-418
5 Sherif Ghali, A. James Stewart: A Complete Treatment of D1 Discontinuities in a Discontinuity Mesh. Graphics Interface 1996: 122-131
4EESherif Ghali, A. James Stewart: Maintenance of the Set of Segments Visible from a Moving Viewpoint in Two Dimensions. Symposium on Computational Geometry 1996: V-3-V-4
3EEA. James Stewart, Sherif Ghali: Fast computation of shadow boundaries using spatial coherence and backprojections. SIGGRAPH 1994: 231-238
2 A. James Stewart: Local Robustness and its Application to Polyhedral Intersection. Int. J. Comput. Geometry Appl. 4(1): 87-118 (1994)
1 A. James Stewart, Sherif Ghali: An Output Sensitive Algorithm for the Computation of Shadow Boundaries. CCCG 1993: 291-296

Coauthor Index

1Purang Abolmaesumi [19]
2Omar Aoudeh [17]
3Elvis C. S. Chen [18]
4Daniel Cheng [17]
5Connor Dickie [17]
6Randy E. Ellis [18]
7Sherif Ghali [1] [3] [4] [5]
8Ren Hui Gong [19]
9Matthew Guenette [21]
10Jiro Inoue [20]
11Tasso Karkanis [10] [14]
12Kevin Kassil [22]
13Michael S. Langer [6] [7]
14Burton Ma [18]
15Michiel van de Panne [12]
16Jeffrey S. Shell [17]
17Amber L. Simpson [18]
18Alexander W. Skaburskis [17]
19Changuk Sohn [17]
20Chris Trendall [13]
21Roel Vertegaal [17]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)