2009 |
22 | EE | Kevin Kassil,
A. James Stewart:
Evaluation of a tool-mounted guidance display for computer-assisted surgery.
CHI 2009: 1275-1278 |
2008 |
21 | EE | Matthew Guenette,
A. James Stewart:
Triangulation of hierarchical hexagon meshes.
Symposium on Solid and Physical Modeling 2008: 307-313 |
20 | EE | Jiro Inoue,
A. James Stewart:
Multiresolution sphere packing tree: a hierarchical multiresolution 3D data structure.
Symposium on Solid and Physical Modeling 2008: 367-373 |
2006 |
19 | EE | Ren Hui Gong,
A. James Stewart,
Purang Abolmaesumi:
A New Method for CT to Fluoroscope Registration Based on Unscented Kalman Filter.
MICCAI (1) 2006: 891-898 |
18 | EE | Amber L. Simpson,
Burton Ma,
Elvis C. S. Chen,
Randy E. Ellis,
A. James Stewart:
Using Registration Uncertainty Visualization in a User Study of a Simple Surgical Task.
MICCAI (2) 2006: 397-404 |
2004 |
17 | EE | Jeffrey S. Shell,
Roel Vertegaal,
Daniel Cheng,
Alexander W. Skaburskis,
Changuk Sohn,
A. James Stewart,
Omar Aoudeh,
Connor Dickie:
ECSGlasses and EyePliances: using attention to open sociable windows of interaction.
ETRA 2004: 93-100 |
2003 |
16 | | A. James Stewart:
Vicinity Shading for Enhanced Perception of Volumetric Data.
IEEE Visualization 2003: 355-362 |
2001 |
15 | EE | A. James Stewart:
Tunneling for Triangle Strips in Continuous Level--of--Detail Meshes.
Graphics Interface 2001: 91-100 |
14 | EE | Tasso Karkanis,
A. James Stewart:
Curvature-Dependent Triangulation of Implicit Surfaces.
IEEE Computer Graphics and Applications 21(2): 60-69 (2001) |
2000 |
13 | | Chris Trendall,
A. James Stewart:
General Calculations using Graphics Hardware with Applications to Interactive Caustics.
Rendering Techniques 2000: 287-298 |
1999 |
12 | | Michiel van de Panne,
A. James Stewart:
Effective Compression Techniques for Precomputed Visibility.
Rendering Techniques 1999: 305-316 |
11 | EE | A. James Stewart:
Computing visibility from folded surfaces.
Computers & Graphics 23(5): 693-702 (1999) |
1998 |
10 | | A. James Stewart,
Tasso Karkanis:
Computing the Approximate Visibility map, with Applications to Form Factors and Discontinuity Meshing.
Rendering Techniques 1998: 57-68 |
9 | EE | A. James Stewart:
Fast Horizon Computation at All Points of a Terrain With Visibility and Shading Applications.
IEEE Trans. Vis. Comput. Graph. 4(1): 82-93 (1998) |
1997 |
8 | | A. James Stewart:
Hierarchical Visibility in Terrains.
Rendering Techniques 1997: 217-228 |
7 | | A. James Stewart,
Michael S. Langer:
Toward Accurate Recovery of Shape from Shading Under Diffuse Lighting.
IEEE Trans. Pattern Anal. Mach. Intell. 19(9): 1020-1025 (1997) |
1996 |
6 | EE | A. James Stewart,
Michael S. Langer:
Towards Accurate Recovery of Shape from Shading under Diffuse Lighting.
CVPR 1996: 411-418 |
5 | | Sherif Ghali,
A. James Stewart:
A Complete Treatment of D1 Discontinuities in a Discontinuity Mesh.
Graphics Interface 1996: 122-131 |
4 | EE | Sherif Ghali,
A. James Stewart:
Maintenance of the Set of Segments Visible from a Moving Viewpoint in Two Dimensions.
Symposium on Computational Geometry 1996: V-3-V-4 |
1994 |
3 | EE | A. James Stewart,
Sherif Ghali:
Fast computation of shadow boundaries using spatial coherence and backprojections.
SIGGRAPH 1994: 231-238 |
2 | | A. James Stewart:
Local Robustness and its Application to Polyhedral Intersection.
Int. J. Comput. Geometry Appl. 4(1): 87-118 (1994) |
1993 |
1 | | A. James Stewart,
Sherif Ghali:
An Output Sensitive Algorithm for the Computation of Shadow Boundaries.
CCCG 1993: 291-296 |