2008 |
45 | EE | ZhiDong Xiao,
Hammadi Nait-Charif,
Jian J. Zhang:
Automatic Estimation of Skeletal Motion from Optical Motion Capture Data.
MIG 2008: 144-153 |
44 | EE | Lihua You,
Xiaosong Yang,
Jian-Jun Zhang:
Dynamic skin deformation with characteristic curves.
Journal of Visualization and Computer Animation 19(3-4): 433-444 (2008) |
2007 |
43 | EE | Lihua You,
X. S. Yang,
M. Pachulski,
Jian J. Zhang:
Boundary Constrained Swept Surfaces for Modelling and Animation.
Comput. Graph. Forum 26(3): 313-322 (2007) |
42 | EE | Jian Chang,
Daniel X. Shepherd,
Jian J. Zhang:
Cosserat-beam-based dynamic response modelling.
Journal of Visualization and Computer Animation 18(4-5): 429-436 (2007) |
41 | EE | Jian J. Zhang,
Xiaosong Yang,
Yunfeng Zhao:
Bar-net driven skinning for character animation.
Journal of Visualization and Computer Animation 18(4-5): 437-446 (2007) |
40 | EE | Jian Chang,
Jian J. Zhang,
Lihua You:
Physically-based deformations: copy and paste.
The Visual Computer 23(1): 71-82 (2007) |
2006 |
39 | EE | Xiaosong Yang,
Jian J. Zhang:
Stretch It - Realistic Smooth Skinning.
CGIV 2006: 323-328 |
38 | EE | Lihua You,
Jian J. Zhang:
Effects of Different Order PDEs on Blending Surfaces.
CGIV 2006: 329-334 |
37 | EE | Lihua You,
Javier Romero Rodriguez,
Jian J. Zhang:
Manipulation of Elastically Deformable Surfaces through Maya Plug-in.
GMAI 2006: 15-21 |
36 | EE | Lihua You,
Jian J. Zhang:
Deformation of Dynamic Surfaces.
International Conference on Computational Science (2) 2006: 231-238 |
35 | EE | Xiaosong Yang,
Arun Somasekharan,
Jian J. Zhang:
Curve skeleton skinning for human and creature characters.
Journal of Visualization and Computer Animation 17(3-4): 281-292 (2006) |
34 | EE | Xiaosong Yang,
Jian J. Zhang:
Automatic muscle generation for character skin deformation.
Journal of Visualization and Computer Animation 17(3-4): 293-303 (2006) |
2005 |
33 | EE | Jian J. Zhang,
Lihua You:
Solid Blends of High Order Continuity.
CGIV 2005: 264-270 |
32 | EE | Jin Jin Zheng,
Jian J. Zhang,
Hong Jun Zhou,
L. G. Shen:
C2 Continuous Spline Surfaces over Catmull-Clark Meshes.
ICCSA (3) 2005: 1003-1012 |
31 | EE | X. S. Yang,
Jian J. Zhang:
Realistic Skeleton Driven Skin Deformation.
ICCSA (3) 2005: 1109-1118 |
30 | EE | Lihua You,
Jian J. Zhang:
An Efficient Approach for Surface Creation.
ICCSA (3) 2005: 197-205 |
29 | EE | ZhiDong Xiao,
Xiaosong Yang,
Jian J. Zhang:
Motion Data Correction and Extrapolation Using Physical Constraints.
IV 2005: 571-576 |
28 | EE | X. S. Yang,
Jian J. Zhang:
Modelling and Animating Hand Wrinkles.
International Conference on Computational Science (2) 2005: 199-206 |
27 | EE | Jin Jin Zheng,
Jian J. Zhang,
Hong Jun Zhou,
L. G. Shen:
Smooth spline surface generation over meshes of irregular topology.
The Visual Computer 21(8-10): 858-864 (2005) |
2004 |
26 | EE | Lihua You,
Jian J. Zhang:
Fourth Order PDE Blends.
IV 2004: 1013-1019 |
25 | EE | Jian J. Zhang,
Lihua You:
Blending Solids with Approximate Analytical Solution to PDE.
IV 2004: 415-421 |
24 | EE | Alpaslan Duysak,
Jian J. Zhang:
Fast Simulation of Deformable Objects.
IV 2004: 422-427 |
23 | EE | ZhiDong Xiao,
Jian J. Zhang,
Stephen Bell:
Control of Motion in Character Animation.
IV 2004: 841-848 |
22 | EE | Jian Chang,
Jian J. Zhang:
Force Mapping.
TPCG 2004: 204-210 |
21 | EE | Jian J. Zhang,
Lihua You:
Fast Surface Modelling Using a 6th Order PDE.
Comput. Graph. Forum 23(3): 311-320 (2004) |
20 | EE | Lihua You,
Peter Comninos,
Jian J. Zhang:
PDE blending surfaces with C2 continuity.
Computers & Graphics 28(6): 895-906 (2004) |
19 | EE | Jian J. Zhang,
Lihua You:
Analytical C2 smooth blending surfaces.
Future Generation Comp. Syst. 20(8): 1317-1326 (2004) |
18 | EE | Jian J. Zhang,
Lihua You:
Surface Blending Using a Power Series Solution to Fourth Order Partial Differential Equations.
International Journal of Shape Modeling 10(2): 155-186 (2004) |
17 | EE | Jian-Jun Zhang,
Lihua You:
PDE Surface Generation with Combined Closed and Non-Closed Form Solutions.
J. Comput. Sci. Technol. 19(5): 650-656 (2004) |
16 | EE | Jian Chang,
Jian J. Zhang:
Mesh-free deformations.
Journal of Visualization and Computer Animation 15(3-4): 211-218 (2004) |
15 | EE | Haitao Wang,
Jian J. Zhang,
Stan Z. Li,
Yangsheng Wang:
Shape and texture preserved non-photorealistic rendering.
Journal of Visualization and Computer Animation 15(3-4): 453-461 (2004) |
14 | EE | Lihua You,
Jian J. Zhang,
Peter Comninos:
Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters.
The Visual Computer 20(2-3): 199-214 (2004) |
2003 |
13 | | Alpaslan Duysak,
Jian J. Zhang,
V. Ilankovan:
An Efficient modelling and simulation of soft tissue deformation using mass-spring systems.
CARS 2003: 337-342 |
12 | EE | Lihua You,
Jian J. Zhang:
Generating Blending Surfaces with an Iterative Solution to Fourth Order PDE.
GMAG 2003: 62-68 |
11 | EE | Hai-Yin Xu,
Hon-Yuen Tam,
Jian J. Zhang:
Isophote interpolation.
Computer-Aided Design 35(14): 1337-1344 (2003) |
10 | EE | Lihua You,
Jian J. Zhang,
Peter Comninos:
Generating Blending Surfaces with a Pseudo-Lévy Series Solution to Fourth Order Partial Differential Equations.
Computing 71(4): 353-373 (2003) |
9 | | Lihua You,
Jian J. Zhang:
Fast generation of 3-D deformable moving surfaces.
IEEE Transactions on Systems, Man, and Cybernetics, Part B 33(4): 616-625 (2003) |
2002 |
8 | EE | Jin Jin Zheng,
Jian J. Zhang:
Texture Mapping on Irregular Topology Surface.
IV 2002: 323- |
7 | EE | Matthew J. Hyland,
Jian J. Zhang:
Generating Bipedal Animation Using Dynamic Implementation.
IV 2002: 99-104 |
6 | EE | Jin Jin Zheng,
Jian J. Zhang:
Interactive Deformation of Irregular Surface Models.
International Conference on Computational Science (2) 2002: 239-248 |
5 | EE | Jian J. Zhang,
Lihua You:
Rapid Generation of C2 Continuous Blending Surfaces.
International Conference on Computational Science (2) 2002: 92-101 |
4 | EE | Jian J. Zhang,
Lihua You:
PDE based surface representation - vase design.
Computers & Graphics 26(1): 89-98 (2002) |
2001 |
3 | EE | Lihua You,
Jian J. Zhang:
Finite Difference Surface Representation Considering Effect of Boundary Curvature.
IV 2001: 404- |
2 | EE | Jian J. Zhang,
Lihua You:
Surface Representation Using Second, Fourth and Mixed Order Partial Differential Equations.
Shape Modeling International 2001: 250-256 |
1998 |
1 | EE | Jian J. Zhang:
Least distorted bump mapping onto surface patches.
Computers & Graphics 22(2-3): 233-242 (1998) |