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Jian J. Zhang

Jian-Jun Zhang

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2008
45EEZhiDong Xiao, Hammadi Nait-Charif, Jian J. Zhang: Automatic Estimation of Skeletal Motion from Optical Motion Capture Data. MIG 2008: 144-153
44EELihua You, Xiaosong Yang, Jian-Jun Zhang: Dynamic skin deformation with characteristic curves. Journal of Visualization and Computer Animation 19(3-4): 433-444 (2008)
2007
43EELihua You, X. S. Yang, M. Pachulski, Jian J. Zhang: Boundary Constrained Swept Surfaces for Modelling and Animation. Comput. Graph. Forum 26(3): 313-322 (2007)
42EEJian Chang, Daniel X. Shepherd, Jian J. Zhang: Cosserat-beam-based dynamic response modelling. Journal of Visualization and Computer Animation 18(4-5): 429-436 (2007)
41EEJian J. Zhang, Xiaosong Yang, Yunfeng Zhao: Bar-net driven skinning for character animation. Journal of Visualization and Computer Animation 18(4-5): 437-446 (2007)
40EEJian Chang, Jian J. Zhang, Lihua You: Physically-based deformations: copy and paste. The Visual Computer 23(1): 71-82 (2007)
2006
39EEXiaosong Yang, Jian J. Zhang: Stretch It - Realistic Smooth Skinning. CGIV 2006: 323-328
38EELihua You, Jian J. Zhang: Effects of Different Order PDEs on Blending Surfaces. CGIV 2006: 329-334
37EELihua You, Javier Romero Rodriguez, Jian J. Zhang: Manipulation of Elastically Deformable Surfaces through Maya Plug-in. GMAI 2006: 15-21
36EELihua You, Jian J. Zhang: Deformation of Dynamic Surfaces. International Conference on Computational Science (2) 2006: 231-238
35EEXiaosong Yang, Arun Somasekharan, Jian J. Zhang: Curve skeleton skinning for human and creature characters. Journal of Visualization and Computer Animation 17(3-4): 281-292 (2006)
34EEXiaosong Yang, Jian J. Zhang: Automatic muscle generation for character skin deformation. Journal of Visualization and Computer Animation 17(3-4): 293-303 (2006)
2005
33EEJian J. Zhang, Lihua You: Solid Blends of High Order Continuity. CGIV 2005: 264-270
32EEJin Jin Zheng, Jian J. Zhang, Hong Jun Zhou, L. G. Shen: C2 Continuous Spline Surfaces over Catmull-Clark Meshes. ICCSA (3) 2005: 1003-1012
31EEX. S. Yang, Jian J. Zhang: Realistic Skeleton Driven Skin Deformation. ICCSA (3) 2005: 1109-1118
30EELihua You, Jian J. Zhang: An Efficient Approach for Surface Creation. ICCSA (3) 2005: 197-205
29EEZhiDong Xiao, Xiaosong Yang, Jian J. Zhang: Motion Data Correction and Extrapolation Using Physical Constraints. IV 2005: 571-576
28EEX. S. Yang, Jian J. Zhang: Modelling and Animating Hand Wrinkles. International Conference on Computational Science (2) 2005: 199-206
27EEJin Jin Zheng, Jian J. Zhang, Hong Jun Zhou, L. G. Shen: Smooth spline surface generation over meshes of irregular topology. The Visual Computer 21(8-10): 858-864 (2005)
2004
26EELihua You, Jian J. Zhang: Fourth Order PDE Blends. IV 2004: 1013-1019
25EEJian J. Zhang, Lihua You: Blending Solids with Approximate Analytical Solution to PDE. IV 2004: 415-421
24EEAlpaslan Duysak, Jian J. Zhang: Fast Simulation of Deformable Objects. IV 2004: 422-427
23EEZhiDong Xiao, Jian J. Zhang, Stephen Bell: Control of Motion in Character Animation. IV 2004: 841-848
22EEJian Chang, Jian J. Zhang: Force Mapping. TPCG 2004: 204-210
21EEJian J. Zhang, Lihua You: Fast Surface Modelling Using a 6th Order PDE. Comput. Graph. Forum 23(3): 311-320 (2004)
20EELihua You, Peter Comninos, Jian J. Zhang: PDE blending surfaces with C2 continuity. Computers & Graphics 28(6): 895-906 (2004)
19EEJian J. Zhang, Lihua You: Analytical C2 smooth blending surfaces. Future Generation Comp. Syst. 20(8): 1317-1326 (2004)
18EEJian J. Zhang, Lihua You: Surface Blending Using a Power Series Solution to Fourth Order Partial Differential Equations. International Journal of Shape Modeling 10(2): 155-186 (2004)
17EEJian-Jun Zhang, Lihua You: PDE Surface Generation with Combined Closed and Non-Closed Form Solutions. J. Comput. Sci. Technol. 19(5): 650-656 (2004)
16EEJian Chang, Jian J. Zhang: Mesh-free deformations. Journal of Visualization and Computer Animation 15(3-4): 211-218 (2004)
15EEHaitao Wang, Jian J. Zhang, Stan Z. Li, Yangsheng Wang: Shape and texture preserved non-photorealistic rendering. Journal of Visualization and Computer Animation 15(3-4): 453-461 (2004)
14EELihua You, Jian J. Zhang, Peter Comninos: Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters. The Visual Computer 20(2-3): 199-214 (2004)
2003
13 Alpaslan Duysak, Jian J. Zhang, V. Ilankovan: An Efficient modelling and simulation of soft tissue deformation using mass-spring systems. CARS 2003: 337-342
12EELihua You, Jian J. Zhang: Generating Blending Surfaces with an Iterative Solution to Fourth Order PDE. GMAG 2003: 62-68
11EEHai-Yin Xu, Hon-Yuen Tam, Jian J. Zhang: Isophote interpolation. Computer-Aided Design 35(14): 1337-1344 (2003)
10EELihua You, Jian J. Zhang, Peter Comninos: Generating Blending Surfaces with a Pseudo-Lévy Series Solution to Fourth Order Partial Differential Equations. Computing 71(4): 353-373 (2003)
9 Lihua You, Jian J. Zhang: Fast generation of 3-D deformable moving surfaces. IEEE Transactions on Systems, Man, and Cybernetics, Part B 33(4): 616-625 (2003)
2002
8EEJin Jin Zheng, Jian J. Zhang: Texture Mapping on Irregular Topology Surface. IV 2002: 323-
7EEMatthew J. Hyland, Jian J. Zhang: Generating Bipedal Animation Using Dynamic Implementation. IV 2002: 99-104
6EEJin Jin Zheng, Jian J. Zhang: Interactive Deformation of Irregular Surface Models. International Conference on Computational Science (2) 2002: 239-248
5EEJian J. Zhang, Lihua You: Rapid Generation of C2 Continuous Blending Surfaces. International Conference on Computational Science (2) 2002: 92-101
4EEJian J. Zhang, Lihua You: PDE based surface representation - vase design. Computers & Graphics 26(1): 89-98 (2002)
2001
3EELihua You, Jian J. Zhang: Finite Difference Surface Representation Considering Effect of Boundary Curvature. IV 2001: 404-
2EEJian J. Zhang, Lihua You: Surface Representation Using Second, Fourth and Mixed Order Partial Differential Equations. Shape Modeling International 2001: 250-256
1998
1EEJian J. Zhang: Least distorted bump mapping onto surface patches. Computers & Graphics 22(2-3): 233-242 (1998)

Coauthor Index

1Stephen Bell [23]
2Jian Chang [16] [22] [40] [42]
3Peter Comninos [10] [14] [20]
4Alpaslan Duysak [13] [24]
5Matthew J. Hyland [7]
6V. Ilankovan [13]
7Stan Z. Li [15]
8Hammadi Nait-Charif [45]
9M. Pachulski [43]
10Javier Romero Rodriguez [37]
11L. G. Shen [27] [32]
12Daniel X. Shepherd [42]
13Arun Somasekharan [35]
14Hon-Yuen Tam [11]
15Haitao Wang [15]
16Yangsheng Wang [15]
17ZhiDong Xiao [23] [29] [45]
18Hai-Yin Xu [11]
19X. S. Yang [28] [31] [43]
20Xiaosong Yang [29] [34] [35] [39] [41] [44]
21Lihua You [2] [3] [4] [5] [9] [10] [12] [14] [17] [18] [19] [20] [21] [25] [26] [30] [33] [36] [37] [38] [40] [43] [44]
22Yunfeng Zhao [41]
23Jin Jin Zheng [6] [8] [27] [32]
24Hong Jun Zhou [27] [32]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)