Jian-Jun Zhang
List of publications from the DBLP Bibliography Server - FAQ
2008 | ||
---|---|---|
45 | EE | ZhiDong Xiao, Hammadi Nait-Charif, Jian J. Zhang: Automatic Estimation of Skeletal Motion from Optical Motion Capture Data. MIG 2008: 144-153 |
44 | EE | Lihua You, Xiaosong Yang, Jian-Jun Zhang: Dynamic skin deformation with characteristic curves. Journal of Visualization and Computer Animation 19(3-4): 433-444 (2008) |
2007 | ||
43 | EE | Lihua You, X. S. Yang, M. Pachulski, Jian J. Zhang: Boundary Constrained Swept Surfaces for Modelling and Animation. Comput. Graph. Forum 26(3): 313-322 (2007) |
42 | EE | Jian Chang, Daniel X. Shepherd, Jian J. Zhang: Cosserat-beam-based dynamic response modelling. Journal of Visualization and Computer Animation 18(4-5): 429-436 (2007) |
41 | EE | Jian J. Zhang, Xiaosong Yang, Yunfeng Zhao: Bar-net driven skinning for character animation. Journal of Visualization and Computer Animation 18(4-5): 437-446 (2007) |
40 | EE | Jian Chang, Jian J. Zhang, Lihua You: Physically-based deformations: copy and paste. The Visual Computer 23(1): 71-82 (2007) |
2006 | ||
39 | EE | Xiaosong Yang, Jian J. Zhang: Stretch It - Realistic Smooth Skinning. CGIV 2006: 323-328 |
38 | EE | Lihua You, Jian J. Zhang: Effects of Different Order PDEs on Blending Surfaces. CGIV 2006: 329-334 |
37 | EE | Lihua You, Javier Romero Rodriguez, Jian J. Zhang: Manipulation of Elastically Deformable Surfaces through Maya Plug-in. GMAI 2006: 15-21 |
36 | EE | Lihua You, Jian J. Zhang: Deformation of Dynamic Surfaces. International Conference on Computational Science (2) 2006: 231-238 |
35 | EE | Xiaosong Yang, Arun Somasekharan, Jian J. Zhang: Curve skeleton skinning for human and creature characters. Journal of Visualization and Computer Animation 17(3-4): 281-292 (2006) |
34 | EE | Xiaosong Yang, Jian J. Zhang: Automatic muscle generation for character skin deformation. Journal of Visualization and Computer Animation 17(3-4): 293-303 (2006) |
2005 | ||
33 | EE | Jian J. Zhang, Lihua You: Solid Blends of High Order Continuity. CGIV 2005: 264-270 |
32 | EE | Jin Jin Zheng, Jian J. Zhang, Hong Jun Zhou, L. G. Shen: C2 Continuous Spline Surfaces over Catmull-Clark Meshes. ICCSA (3) 2005: 1003-1012 |
31 | EE | X. S. Yang, Jian J. Zhang: Realistic Skeleton Driven Skin Deformation. ICCSA (3) 2005: 1109-1118 |
30 | EE | Lihua You, Jian J. Zhang: An Efficient Approach for Surface Creation. ICCSA (3) 2005: 197-205 |
29 | EE | ZhiDong Xiao, Xiaosong Yang, Jian J. Zhang: Motion Data Correction and Extrapolation Using Physical Constraints. IV 2005: 571-576 |
28 | EE | X. S. Yang, Jian J. Zhang: Modelling and Animating Hand Wrinkles. International Conference on Computational Science (2) 2005: 199-206 |
27 | EE | Jin Jin Zheng, Jian J. Zhang, Hong Jun Zhou, L. G. Shen: Smooth spline surface generation over meshes of irregular topology. The Visual Computer 21(8-10): 858-864 (2005) |
2004 | ||
26 | EE | Lihua You, Jian J. Zhang: Fourth Order PDE Blends. IV 2004: 1013-1019 |
25 | EE | Jian J. Zhang, Lihua You: Blending Solids with Approximate Analytical Solution to PDE. IV 2004: 415-421 |
24 | EE | Alpaslan Duysak, Jian J. Zhang: Fast Simulation of Deformable Objects. IV 2004: 422-427 |
23 | EE | ZhiDong Xiao, Jian J. Zhang, Stephen Bell: Control of Motion in Character Animation. IV 2004: 841-848 |
22 | EE | Jian Chang, Jian J. Zhang: Force Mapping. TPCG 2004: 204-210 |
21 | EE | Jian J. Zhang, Lihua You: Fast Surface Modelling Using a 6th Order PDE. Comput. Graph. Forum 23(3): 311-320 (2004) |
20 | EE | Lihua You, Peter Comninos, Jian J. Zhang: PDE blending surfaces with C2 continuity. Computers & Graphics 28(6): 895-906 (2004) |
19 | EE | Jian J. Zhang, Lihua You: Analytical C2 smooth blending surfaces. Future Generation Comp. Syst. 20(8): 1317-1326 (2004) |
18 | EE | Jian J. Zhang, Lihua You: Surface Blending Using a Power Series Solution to Fourth Order Partial Differential Equations. International Journal of Shape Modeling 10(2): 155-186 (2004) |
17 | EE | Jian-Jun Zhang, Lihua You: PDE Surface Generation with Combined Closed and Non-Closed Form Solutions. J. Comput. Sci. Technol. 19(5): 650-656 (2004) |
16 | EE | Jian Chang, Jian J. Zhang: Mesh-free deformations. Journal of Visualization and Computer Animation 15(3-4): 211-218 (2004) |
15 | EE | Haitao Wang, Jian J. Zhang, Stan Z. Li, Yangsheng Wang: Shape and texture preserved non-photorealistic rendering. Journal of Visualization and Computer Animation 15(3-4): 453-461 (2004) |
14 | EE | Lihua You, Jian J. Zhang, Peter Comninos: Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters. The Visual Computer 20(2-3): 199-214 (2004) |
2003 | ||
13 | Alpaslan Duysak, Jian J. Zhang, V. Ilankovan: An Efficient modelling and simulation of soft tissue deformation using mass-spring systems. CARS 2003: 337-342 | |
12 | EE | Lihua You, Jian J. Zhang: Generating Blending Surfaces with an Iterative Solution to Fourth Order PDE. GMAG 2003: 62-68 |
11 | EE | Hai-Yin Xu, Hon-Yuen Tam, Jian J. Zhang: Isophote interpolation. Computer-Aided Design 35(14): 1337-1344 (2003) |
10 | EE | Lihua You, Jian J. Zhang, Peter Comninos: Generating Blending Surfaces with a Pseudo-Lévy Series Solution to Fourth Order Partial Differential Equations. Computing 71(4): 353-373 (2003) |
9 | Lihua You, Jian J. Zhang: Fast generation of 3-D deformable moving surfaces. IEEE Transactions on Systems, Man, and Cybernetics, Part B 33(4): 616-625 (2003) | |
2002 | ||
8 | EE | Jin Jin Zheng, Jian J. Zhang: Texture Mapping on Irregular Topology Surface. IV 2002: 323- |
7 | EE | Matthew J. Hyland, Jian J. Zhang: Generating Bipedal Animation Using Dynamic Implementation. IV 2002: 99-104 |
6 | EE | Jin Jin Zheng, Jian J. Zhang: Interactive Deformation of Irregular Surface Models. International Conference on Computational Science (2) 2002: 239-248 |
5 | EE | Jian J. Zhang, Lihua You: Rapid Generation of C2 Continuous Blending Surfaces. International Conference on Computational Science (2) 2002: 92-101 |
4 | EE | Jian J. Zhang, Lihua You: PDE based surface representation - vase design. Computers & Graphics 26(1): 89-98 (2002) |
2001 | ||
3 | EE | Lihua You, Jian J. Zhang: Finite Difference Surface Representation Considering Effect of Boundary Curvature. IV 2001: 404- |
2 | EE | Jian J. Zhang, Lihua You: Surface Representation Using Second, Fourth and Mixed Order Partial Differential Equations. Shape Modeling International 2001: 250-256 |
1998 | ||
1 | EE | Jian J. Zhang: Least distorted bump mapping onto surface patches. Computers & Graphics 22(2-3): 233-242 (1998) |
1 | Stephen Bell | [23] |
2 | Jian Chang | [16] [22] [40] [42] |
3 | Peter Comninos | [10] [14] [20] |
4 | Alpaslan Duysak | [13] [24] |
5 | Matthew J. Hyland | [7] |
6 | V. Ilankovan | [13] |
7 | Stan Z. Li | [15] |
8 | Hammadi Nait-Charif | [45] |
9 | M. Pachulski | [43] |
10 | Javier Romero Rodriguez | [37] |
11 | L. G. Shen | [27] [32] |
12 | Daniel X. Shepherd | [42] |
13 | Arun Somasekharan | [35] |
14 | Hon-Yuen Tam | [11] |
15 | Haitao Wang | [15] |
16 | Yangsheng Wang | [15] |
17 | ZhiDong Xiao | [23] [29] [45] |
18 | Hai-Yin Xu | [11] |
19 | X. S. Yang | [28] [31] [43] |
20 | Xiaosong Yang | [29] [34] [35] [39] [41] [44] |
21 | Lihua You | [2] [3] [4] [5] [9] [10] [12] [14] [17] [18] [19] [20] [21] [25] [26] [30] [33] [36] [37] [38] [40] [43] [44] |
22 | Yunfeng Zhao | [41] |
23 | Jin Jin Zheng | [6] [8] [27] [32] |
24 | Hong Jun Zhou | [27] [32] |