2002 | ||
---|---|---|
9 | EE | Alvy Ray Smith: The reality of simulated actors. Commun. ACM 45(7): 36-39 (2002) |
2001 | ||
8 | EE | Alvy Ray Smith: Digital Paint Systems: An Anecdotal and Historical Overview. IEEE Annals of the History of Computing 23(2): 4-30 (2001) |
1998 | ||
7 | Alvy Ray Smith: The alpha gamma delta's of Digital Media Convergence. Graphics Interface 1998: 51-56 | |
1996 | ||
6 | Alvy Ray Smith: Keynote Address: Bringing Visualization to the User (Abstract). IEEE Visualization 1996: 15 | |
5 | EE | Alvy Ray Smith, James F. Blinn: Blue Screen Matting. SIGGRAPH 1996: 259-268 |
1994 | ||
4 | EE | Jane Flint DeKoven, Tim Binkley, Glenn Entis, Delle Maxwell, Alvy Ray Smith: Computer technology and the artistic process: how the computer industry changes the form and function of art. SIGGRAPH 1994: 494-495 |
1988 | ||
3 | EE | Roy Hall, Mike Kaplan, Al Lopez, Alvy Ray Smith: Software directions for scientific visualization (panel session). SIGGRAPH 1988: 350 |
1987 | ||
2 | EE | Alvy Ray Smith: Planar 2-pass texture mapping and warping. SIGGRAPH 1987: 263-272 |
1971 | ||
1 | EE | Alvy Ray Smith: Simple Computation-Universal Cellular Spaces. J. ACM 18(2): 339-353 (1971) |
1 | Tim Binkley | [4] |
2 | James F. Blinn | [5] |
3 | Jane Flint DeKoven | [4] |
4 | Glenn Entis | [4] |
5 | Roy Hall | [3] |
6 | Mike Kaplan | [3] |
7 | Al Lopez | [3] |
8 | Delle Maxwell | [4] |