![]() | ![]() |
2005 | ||
---|---|---|
4 | EE | Jouni Smed, Henrik Niinisalo, Harri Hakonen: Realizing the bullet time effect in multiplayer games with local perception filters. Computer Networks 49(1): 27-37 (2005) |
2004 | ||
3 | EE | Jouni Smed, Harri Hakonen: Preventing Look-Ahead Cheating with Active Objects. Computers and Games 2004: 301-315 |
2 | EE | Jouni Smed, Henrik Niinisalo, Harri Hakonen: Realizing bullet time effect in multiplayer games with local perception filters. NETGAMES 2004: 121-128 |
2003 | ||
1 | EE | Jouni Smed, Timo Kaukoranta, Harri Hakonen: Networking and Multiplayer Computer Games - The Story So Far. Int. J. Intell. Games & Simulation 2(2): 101-110 (2003) |
1 | Harri Hakonen | [1] [2] [3] [4] |
2 | Timo Kaukoranta | [1] |
3 | Henrik Niinisalo | [2] [4] |