| 2007 |
| 10 | EE | Antero Järvi,
Harri Hakonen,
Tuomas Mäkilä:
Developer Driven Approach to Situational Method Engineering.
Situational Method Engineering 2007: 94-99 |
| 2006 |
| 9 | EE | Antero Järvi,
Tuomas Mäkilä,
Harri Hakonen:
Changing Role of SPI - Opportunities and Challenges of Process Modeling.
EuroSPI 2006: 135-146 |
| 2005 |
| 8 | EE | Jouni Smed,
Henrik Niinisalo,
Harri Hakonen:
Realizing the bullet time effect in multiplayer games with local perception filters.
Computer Networks 49(1): 27-37 (2005) |
| 2004 |
| 7 | EE | Jouni Smed,
Harri Hakonen:
Preventing Look-Ahead Cheating with Active Objects.
Computers and Games 2004: 301-315 |
| 6 | EE | Jouni Smed,
Henrik Niinisalo,
Harri Hakonen:
Realizing bullet time effect in multiplayer games with local perception filters.
NETGAMES 2004: 121-128 |
| 2003 |
| 5 | EE | Lasse Bergroth,
Harri Hakonen,
Juri Väisänen:
New Refinement Techniques for Longest Common Subsequence Algorithms.
SPIRE 2003: 287-303 |
| 4 | EE | Jouni Smed,
Timo Kaukoranta,
Harri Hakonen:
Networking and Multiplayer Computer Games - The Story So Far.
Int. J. Intell. Games & Simulation 2(2): 101-110 (2003) |
| 2000 |
| 3 | EE | Lasse Bergroth,
Harri Hakonen,
Timo Raita:
A Survey of Longest Common Subsequence Algorithms.
SPIRE 2000: 39-48 |
| 1999 |
| 2 | EE | Harri Hakonen,
Timo Raita:
A Family of Fast Constant-Space Substring Search Algorithms.
Acta Cybern. 14(2): 239-250 (1999) |
| 1998 |
| 1 | | Lasse Bergroth,
Harri Hakonen,
Timo Raita:
New Approximation Algorithms for Longest Common Subsequences.
SPIRE 1998: 32-40 |