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2008 | ||
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3 | EE | Erik Sintorn, Ulf Assarsson: Real-time approximate sorting for self shadowing and transparency in hair rendering. SI3D 2008: 157-162 |
2 | EE | Erik Sintorn, Elmar Eisemann, Ulf Assarsson: Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps. Comput. Graph. Forum 27(4): 1285-1292 (2008) |
1 | EE | Erik Sintorn, Ulf Assarsson: Fast parallel GPU-sorting using a hybrid algorithm. J. Parallel Distrib. Comput. 68(10): 1381-1388 (2008) |
1 | Ulf Assarsson | [1] [2] [3] |
2 | Elmar Eisemann | [2] |