2009 |
10 | EE | Leonardo Bonanni,
Xiao Xiao,
Matthew Hockenberry,
Praveen Subramani,
Hiroshi Ishii,
Maurizio Seracini,
Jürgen P. Schulze:
Wetpaint: scraping through multi-layered images.
CHI 2009: 571-574 |
9 | EE | Thomas A. DeFanti,
Gregory Dawe,
Daniel J. Sandin,
Jürgen P. Schulze,
Peter Otto,
Javier Girado,
Falko Kuester,
Larry Smarr,
Ramesh Rao:
The StarCAVE, a third-generation CAVE and virtual reality OptIPortal.
Future Generation Comp. Syst. 25(2): 169-178 (2009) |
2007 |
8 | EE | Tom Peterka,
Robert Kooima,
Javier Girado,
Jinghua Ge,
Daniel J. Sandin,
Andrew E. Johnson,
Jason Leigh,
Jürgen P. Schulze,
Thomas A. DeFanti:
Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display.
VR 2007: 155-162 |
2004 |
7 | EE | Jürgen P. Schulze,
Alexander Rice:
Real-Time Volume Rendering of Four Channel Data Sets.
IEEE Visualization 2004: 34 |
6 | | Joe Kniss,
Jürgen P. Schulze,
Uwe Wössner,
Peter Winkler,
Ulrich Lang,
Charles D. Hansen:
Medical Applications of Multi-field Volume Rendering and VR Techniques.
VisSym 2004: 249-254, 350 |
2003 |
5 | EE | Jürgen P. Schulze,
Martin Kraus,
Ulrich Lang,
Thomas Ertl:
Integrating Pre-Integration Into The Shear-Warp Algorithm.
Volume Graphics 2003: 109-118 |
4 | EE | Arthurine Breckenridge,
Lyndon Pierson,
Sergiu Sanielevici,
Joel Welling,
Rainer Keller,
Uwe Wössner,
Jürgen P. Schulze:
Distributed, on-demand, data-intensive and collaborative simulation analysis.
Future Generation Comp. Syst. 19(6): 849-859 (2003) |
3 | EE | Jürgen P. Schulze,
Ulrich Lang:
The parallelized perspective shear-warp algorithm for volume rendering.
Parallel Computing 29(3): 339-354 (2003) |
2002 |
2 | EE | Jürgen P. Schulze,
Ulrich Lang:
The parallelization of the perspective shear-warp volume rendering algorithm.
EGPGV 2002: 61-69 |
2001 |
1 | EE | Jürgen P. Schulze,
Roland Niemeier,
Ulrich Lang:
The Perspective Shear-Warp Algorithm in a Virtual Environment.
IEEE Visualization 2001 |