2007 |
12 | EE | Elaine M. Raybourn:
Applying simulation experience design methods to creating serious game-based adaptive training systems.
Interacting with Computers 19(2): 206-214 (2007) |
2005 |
11 | EE | Elaine M. Raybourn,
Nathan Bos:
Design and evaluation challenges of serious games.
CHI Extended Abstracts 2005: 2049-2050 |
2004 |
10 | EE | Elaine M. Raybourn,
Annika Wærn:
Social learning through gaming.
CHI Extended Abstracts 2004: 1733-1734 |
2003 |
9 | EE | Fahri Yetim,
Elaine M. Raybourn:
Supporting intercultural computer-mediated discourse: methods, models, and architectures.
CHI Extended Abstracts 2003: 1054-1055 |
8 | EE | Julian Newman,
Elaine M. Raybourn,
Josie P. H. Huang:
WETICE 2003 Evaluating Collaborative Enterprises Workshop Report.
WETICE 2003: 131-136 |
7 | EE | Elaine M. Raybourn,
Nicholas J. Kings,
John Davies:
Adding cultural signposts in adaptive community-based virtual environments.
Interacting with Computers 15(1): 91-107 (2003) |
2002 |
6 | EE | Elaine M. Raybourn:
Just how important is 3D for CVEs?
CVE 2002: 95-96 |
5 | | Michael Senglaub,
David Harris,
Elaine M. Raybourn:
A Roadmap Towards a Peircean System of Reasoning.
IC-AI 2002: 812-818 |
4 | EE | Elaine M. Raybourn:
Toward Cultural Representation and Identification for All in Community-Based Virtual Environments.
User Interfaces for All 2002: 219-238 |
3 | EE | Elaine M. Raybourn,
Julian Newman:
WETICE 2002 Evaluating Collaborative Enterprises Workshop Report.
WETICE 2002: 7-11 |
2001 |
2 | | Elaine M. Raybourn:
The Effects of Simulation Participation on the Perception of Threatening Cultural Dynamics in a Collaborative Virtual Learning Environment.
ICALT 2001: 151-152 |
1 | EE | Elaine M. Raybourn:
The Evaluation of an Intercultural Collaborative Virtual Social-Process Simulation.
WETICE 2001: 120-128 |