2007 |
11 | EE | Doug Palmer,
Matt Adcock,
Jocelyn Smith,
Matthew A. Hutchins,
Chris Gunn,
Duncan Stevenson,
Ken Taylor:
Annotating with light for remote guidance.
OZCHI 2007: 103-110 |
2006 |
10 | EE | Chris Gunn:
Collaborative virtual sculpting with haptic feedback.
Virtual Reality 10(2): 73-83 (2006) |
9 | EE | Matthew A. Hutchins,
Duncan Stevenson,
Chris Gunn,
Alexander Krumpholz,
Tony Adriaansen,
Brian Pyman,
Stephen O'Leary:
Communication in a networked haptic virtual environment for temporal bone surgery training.
Virtual Reality 9(2-3): 97-107 (2006) |
2005 |
8 | EE | Matthew A. Hutchins,
Duncan Stevenson,
Chris Gunn,
Alexander Krumpholz,
Brian Pyman,
Stephen O'Leary:
"I think i can see it now!": evidence of learning in video transcripts of a collaborative virtual reality surgical training trial.
OZCHI 2005 |
7 | EE | Chris Gunn,
Matthew A. Hutchins,
Duncan Stevenson,
Matt Adcock,
Patricia Youngblood:
Using Collaborative Haptics in Remote Surgical Training.
WHC 2005: 481-482 |
6 | | Chris Gunn:
Combating Latency in Haptic Collaborative Virtual Environments.
Presence 14(3): 313-328 (2005) |
2004 |
5 | EE | Tony Adriaansen,
Alex Krumm-Heller,
Chris Gunn:
Enhancing Human Computer Interaction in Networked Hapto-Acoustic Virtual Reality Environments on the CeNTIE Network.
International Conference on Computational Science 2004: 905-912 |
2003 |
4 | EE | Tony Adriaansen,
Chris Gunn:
An Experimental Implementation of a Networked Hapto-Acoustic Virtual Reality Environment Applied to Surgical Education Using the High Speed CeNTIE Research Network.
DICTA 2003: 359-368 |
3 | EE | Chris Gunn,
Matthew A. Hutchins,
Matt Adcock,
Rhys Hawkins:
Trans-world haptic collaboration.
SIGGRAPH 2003 |
1997 |
2 | | Duncan Stevenson,
Kevin Smith,
Paul Veldkamp,
John McLaughlin,
Rochelle O'Hagan,
Dione Smith,
Chris Gunn:
Virtual Environments for Industrial Applications.
INTERACT 1997: 117-118 |
1994 |
1 | EE | Philip K. Robertson,
Matthew A. Hutchins,
Duncan Stevenson,
Stephen Barrass,
Chris Gunn,
Dione Smith:
Mapping data into colour gamuts: Using interaction to increase usability and reduce complexity.
Computers & Graphics 18(5): 653-665 (1994) |