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2006 | ||
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6 | EE | Ray Giguette: Building objects out of Plato: applying philosophy, symbolism, and analogy to software design. Commun. ACM 49(10): 66-71 (2006) |
2003 | ||
5 | EE | Ray Giguette: Pre-games: games designed to introduce CS1 and CS2 programming assignments. SIGCSE 2003: 288-292 |
2002 | ||
4 | EE | Ray Giguette, Johnette Hassell: Designing a resourceful fault-tolerance system. Journal of Systems and Software 62(1): 47-57 (2002) |
3 | EE | Ray Giguette: The Crawfish and the Aztec treasure maze: adventures in data structures. SIGCSE Bulletin 34(4): 89-93 (2002) |
2000 | ||
2 | EE | Ray Giguette, Johnette Hassell: A relational database model of program execution and software components. ACM Southeast Regional Conference 2000: 146-155 |
1999 | ||
1 | EE | Ray Giguette, Johnette Hassell: Toward a resourceful method of software fault tolerance. ACM Southeast Regional Conference 1999 |
1 | Johnette Hassell | [1] [2] [4] |