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A. M. Day

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2009
43EEF. A. Madera, A. M. Day, Stephen D. Laycock: A Hybrid Bounding Volume Algorithm to Detect Collisions between Deformable Objects. ACHI 2009: 136-141
2008
42EER. Galvao, R. G. Laycock, A. M. Day: GPU techniques for creating visually diverse crowds in real-time. VRST 2008: 79-86
41EER. G. Laycock, D. Drinkwater, A. M. Day: Exploring cultural heritage sites through space and time. JOCCH 1(2): (2008)
40EEM. Haciomeroglu, R. G. Laycock, A. M. Day: Dynamically populating large urban environments with ambient virtual humans. Journal of Visualization and Computer Animation 19(3-4): 307-317 (2008)
39EEM. Haciomeroglu, R. G. Laycock, A. M. Day: Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment. The Visual Computer 24(10): 889-899 (2008)
2007
38EEStephen D. Laycock, A. M. Day: A Survey of Haptic Rendering Techniques. Comput. Graph. Forum 26(1): 50-65 (2007)
37EER. G. Laycock, G. Ryder, A. M. Day: Automatic generation, texturing and population of a reflective real-time urban environment. Computers & Graphics 31(4): 625-635 (2007)
2006
36EER. G. Laycock, A. M. Day: Image Registration in a Coarse Three-Dimensional Virtual Environment. Comput. Graph. Forum 25(1): 69-82 (2006)
2005
35EEG. Ryder, A. M. Day: Survey of Real-Time Rendering Techniques for Crowds. Comput. Graph. Forum 24(2): 203-215 (2005)
34EEA. M. Day, J. Willmott: Compound textures for dynamic impostor rendering. Computers & Graphics 29(1): 109-124 (2005)
33EEStephen D. Laycock, A. M. Day: Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene. Computers & Graphics 29(3): 341-351 (2005)
32EESoner I. Sen, A. M. Day: Modelling trees and their interaction with the environment: A survey. Computers & Graphics 29(5): 805-817 (2005)
2004
31EEStephen D. Laycock, A. M. Day: A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools. Computer Graphics International 2004: 148-155
30EER. G. Laycock, A. M. Day: Automatic Techniques for Texture Mapping in Virtual Urban Environments. Computer Graphics International 2004: 586-589
29EEG. Ryder, P. A. Flack, A. M. Day: Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment. VAST 2004: 29-36
28EEM. Platings, A. M. Day: Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tree. Comput. Graph. Forum 23(4): 741-759 (2004)
27EEA. M. Day, David B. Arnold, Sven Havemann, Dieter W. Fellner: Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments. Computers & Graphics 28(4): 497-507 (2004)
2003
26EEA. M. Day, David B. Arnold, Sven Havemann, Dieter W. Fellner: Combining Polygonal and Subdivision Surface approaches to Modelling of Urban Environments. CW 2003: 189-197
25EER. G. Laycock, A. M. Day: Automatically generating large urban environments based on the footprint data of buildings. Symposium on Solid Modeling and Applications 2003: 346-351
24EED. Pearce, A. M. Day: Exploiting Partial Visibility in the Real-Time Display of Virtual Natural Enviroments. TPCG 2003: 66-73
23EER. G. Laycock, A. M. Day: Automatically Generating Roof Models from Building Footprints. WSCG 2003
22EEStephen D. Laycock, A. M. Day: Simulating Deformable Tools with Haptic Feedback in a Virtual Environment. WSCG 2003
21EEStephen D. Laycock, A. M. Day: Recent Developments and Applications of Haptic Devices. Comput. Graph. Forum 22(2): 117-132 (2003)
20EER. G. Laycock, A. M. Day: Rapid generation of urban models. Computers & Graphics 27(3): 423-433 (2003)
19EET. Franzetti, A. M. Day, David B. Arnold: A fan growing algorithm for efficient vertex caching. Computers & Graphics 27(5): 773-789 (2003)
2001
18EEJ. Willmott, L. I. Wright, David B. Arnold, A. M. Day: Rendering of large and complex urban environments for real time heritage reconstructions. Virtual Reality, Archeology, and Cultural Heritage 2001: 111-120
17EEP. J. Birch, S. P. Browne, V. J. Jennings, A. M. Day, David B. Arnold: Rapid procedural-modelling of architectural structures. Virtual Reality, Archeology, and Cultural Heritage 2001: 187-196
16EEP. A. Flack, J. Willmott, S. P. Browne, David B. Arnold, A. M. Day: Scene assembly for large scale urban reconstructions. Virtual Reality, Archeology, and Cultural Heritage 2001: 227-234
15EEG. Simiakakis, Theoharis Theoharis, A. M. Day: Parallel Ray Tracing with 5D Adaptive Subdivision. WSCG (Short Papers) 2001: 44-51
14 A. James, A. M. Day: Erratum: Conflict Neutralization on Binary Space Partitioning. Comput. Graph. Forum 20(1): 59 (2001)
13 David B. Arnold, A. M. Day, V. J. Jennings, A. Courtenay, David A. Duce: Haptic Device Control - Will it Fit Standardized Input Models? Comput. Graph. Forum 20(4): 245-256 (2001)
2000
12EEDavid B. Arnold, A. M. Day, M. R. Goetz, A. Courtenay, H. I. Graham: Virtual Teeth for Endodontics Training and Practice. IV 2000: 597-604
11 A. James, A. M. Day: Conflict Neutralization on Binary Space Partitioning. Comput. Graph. Forum 19(2): 153-163 (2000)
1999
10EEA. James, A. M. Day: The hidden face determination tree. Computers & Graphics 23(3): 377-387 (1999)
1998
9 A. M. Day, D. Tracey: Parallel implementations for determining the 2D convex hull. Concurrency - Practice and Experience 10(6): 449-466 (1998)
1994
8 A. R. Clare, A. M. Day: Experiments in the Parallel Computation of 3D Convex Hulls. Comput. Graph. Forum 13(1): 21-36 (1994)
7 A. M. Day, S. M. Turner, David B. Arnold: Improved Visualisation of Marine Data: Algae and Acid Rain. Comput. Graph. Forum 13(3): 361-370 (1994)
6EEDavid B. Arnold, A. M. Day: "Graphics standards are boring" - Discuss. Computers & Graphics 18(3): 287-293 (1994)
1991
5EEA. M. Day: Parallel implementation of 3D convex-hull algorithm. Computer-Aided Design 23(3): 177-188 (1991)
1990
4EEA. M. Day: The implementation of an algorithm to find the convex hull of a set of three-dimensional points. ACM Trans. Graph. 9(1): 105-132 (1990)
3EEA. M. Day: The Implementation of a 2D Convex Hull Algorithm Using Perturbation. Comput. Graph. Forum 9(4): 309-316 (1990)
2EEA. M. Day: Easy reading for practitioners and students : Algorithms for parallel polygon rendering T Theorharis Springer-Verlag (1989) 147pp. Computer-Aided Design 22(10): 675 (1990)
1988
1EEA. M. Day: Planar Convex Hull Algorithms in Theory and Practice. Comput. Graph. Forum 7(3): 177-193 (1988)

Coauthor Index

1David B. Arnold [6] [7] [12] [13] [16] [17] [18] [19] [26] [27]
2P. J. Birch [17]
3S. P. Browne [16] [17]
4A. R. Clare [8]
5A. Courtenay [12] [13]
6D. Drinkwater [41]
7David A. Duce [13]
8Dieter W. Fellner [26] [27]
9P. A. Flack [16] [29]
10T. Franzetti [19]
11R. Galvao [42]
12M. R. Goetz [12]
13H. I. Graham [12]
14M. Haciomeroglu [39] [40]
15Sven Havemann [26] [27]
16A. James [10] [11] [14]
17V. J. Jennings [13] [17]
18R. G. Laycock [20] [23] [25] [30] [36] [37] [39] [40] [41] [42]
19Stephen D. Laycock [21] [22] [31] [33] [38] [43]
20F. A. Madera [43]
21D. Pearce [24]
22M. Platings [28]
23G. Ryder [29] [35] [37]
24Soner I. Sen [32]
25G. Simiakakis [15]
26Theoharis Theoharis [15]
27D. Tracey [9]
28S. M. Turner [7]
29J. Willmott [16] [18] [34]
30L. I. Wright [18]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)