2008 |
10 | EE | R. Galvao,
R. G. Laycock,
A. M. Day:
GPU techniques for creating visually diverse crowds in real-time.
VRST 2008: 79-86 |
9 | EE | R. G. Laycock,
D. Drinkwater,
A. M. Day:
Exploring cultural heritage sites through space and time.
JOCCH 1(2): (2008) |
8 | EE | M. Haciomeroglu,
R. G. Laycock,
A. M. Day:
Dynamically populating large urban environments with ambient virtual humans.
Journal of Visualization and Computer Animation 19(3-4): 307-317 (2008) |
7 | EE | M. Haciomeroglu,
R. G. Laycock,
A. M. Day:
Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment.
The Visual Computer 24(10): 889-899 (2008) |
2007 |
6 | EE | R. G. Laycock,
G. Ryder,
A. M. Day:
Automatic generation, texturing and population of a reflective real-time urban environment.
Computers & Graphics 31(4): 625-635 (2007) |
2006 |
5 | EE | R. G. Laycock,
A. M. Day:
Image Registration in a Coarse Three-Dimensional Virtual Environment.
Comput. Graph. Forum 25(1): 69-82 (2006) |
2004 |
4 | EE | R. G. Laycock,
A. M. Day:
Automatic Techniques for Texture Mapping in Virtual Urban Environments.
Computer Graphics International 2004: 586-589 |
2003 |
3 | EE | R. G. Laycock,
A. M. Day:
Automatically generating large urban environments based on the footprint data of buildings.
Symposium on Solid Modeling and Applications 2003: 346-351 |
2 | EE | R. G. Laycock,
A. M. Day:
Automatically Generating Roof Models from Building Footprints.
WSCG 2003 |
1 | EE | R. G. Laycock,
A. M. Day:
Rapid generation of urban models.
Computers & Graphics 27(3): 423-433 (2003) |