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R. G. Laycock

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2008
10EER. Galvao, R. G. Laycock, A. M. Day: GPU techniques for creating visually diverse crowds in real-time. VRST 2008: 79-86
9EER. G. Laycock, D. Drinkwater, A. M. Day: Exploring cultural heritage sites through space and time. JOCCH 1(2): (2008)
8EEM. Haciomeroglu, R. G. Laycock, A. M. Day: Dynamically populating large urban environments with ambient virtual humans. Journal of Visualization and Computer Animation 19(3-4): 307-317 (2008)
7EEM. Haciomeroglu, R. G. Laycock, A. M. Day: Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment. The Visual Computer 24(10): 889-899 (2008)
2007
6EER. G. Laycock, G. Ryder, A. M. Day: Automatic generation, texturing and population of a reflective real-time urban environment. Computers & Graphics 31(4): 625-635 (2007)
2006
5EER. G. Laycock, A. M. Day: Image Registration in a Coarse Three-Dimensional Virtual Environment. Comput. Graph. Forum 25(1): 69-82 (2006)
2004
4EER. G. Laycock, A. M. Day: Automatic Techniques for Texture Mapping in Virtual Urban Environments. Computer Graphics International 2004: 586-589
2003
3EER. G. Laycock, A. M. Day: Automatically generating large urban environments based on the footprint data of buildings. Symposium on Solid Modeling and Applications 2003: 346-351
2EER. G. Laycock, A. M. Day: Automatically Generating Roof Models from Building Footprints. WSCG 2003
1EER. G. Laycock, A. M. Day: Rapid generation of urban models. Computers & Graphics 27(3): 423-433 (2003)

Coauthor Index

1A. M. Day [1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
2D. Drinkwater [9]
3R. Galvao [10]
4M. Haciomeroglu [7] [8]
5G. Ryder [6]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)