| 2009 |
| 12 | EE | Daniel Sýkora,
John Dingliana,
Steven Collins:
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons.
Comput. Graph. Forum 28(2): 599-608 (2009) |
| 2008 |
| 11 | | Dieter W. Fellner,
Steven Collins:
Proceeding of the 13th International Conference on 3D Web Technology, Web3D 2008, Los Angeles, California, USA, August 9-10, 2008
ACM 2008 |
| 10 | EE | Ladislav Kavan,
Simon Dobbyn,
Steven Collins,
Jirí Zára,
Carol O'Sullivan:
Polypostors: 2D polygonal impostors for 3D crowds.
SI3D 2008: 149-155 |
| 9 | EE | Rachel McDonnell,
Michéal Larkin,
Simon Dobbyn,
Steven Collins,
Carol O'Sullivan:
Clone attack! Perception of crowd variety.
ACM Trans. Graph. 27(3): (2008) |
| 8 | EE | Ladislav Kavan,
Steven Collins,
Jirí Zára,
Carol O'Sullivan:
Geometric skinning with approximate dual quaternion blending.
ACM Trans. Graph. 27(4): (2008) |
| 2007 |
| 7 | EE | Ladislav Kavan,
Steven Collins,
Jirí Zára,
Carol O'Sullivan:
Skinning with dual quaternions.
SI3D 2007: 39-46 |
| 2006 |
| 6 | EE | Rachel McDonnell,
Simon Dobbyn,
Steven Collins,
Carol O'Sullivan:
Perceptual evaluation of LOD clothing for virtual humans.
Symposium on Computer Animation 2006: 117-126 |
| 2005 |
| 5 | EE | Steven Collins:
Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation.
Comput. Graph. Forum 24(3): (2005) |
| 2000 |
| 4 | EE | William Leeson,
Carol O'Sullivan,
Steven Collins:
EFFIGI: An Efficient Framework for Implementing Global Illumination.
WSCG 2000 |
| 1997 |
| 3 | | Steven Collins:
Reconstructing the Visual Field of Compound Eyes.
Rendering Techniques 1997: 81-92 |
| 1996 |
| 2 | EE | Karl O'Connell,
Tom Dinneen,
Steven Collins,
Brendan Tangney,
Neville Harris,
Vinny Cahill:
Techniques for handling scale and distribution in virtual worlds.
ACM SIGOPS European Workshop 1996: 17-24 |
| 1995 |
| 1 | | Steven Collins:
Reconstruction of Illumination from Area Luminaires.
Rendering Techniques 1995: 274-283 |