2007 |
19 | EE | Jeppe Revall Frisvad,
Niels Jørgen Christensen,
Peter Falster:
The Aristotelian rainbow: from philosophy to computer graphics.
GRAPHITE 2007: 119-128 |
18 | EE | Jeppe Revall Frisvad,
Niels Jørgen Christensen,
Henrik Wann Jensen:
Computing the scattering properties of participating media using Lorenz-Mie theory.
ACM Trans. Graph. 26(3): 60 (2007) |
2006 |
17 | EE | Janus Egholm,
Niels Jørgen Christensen:
Rendering compact discs and other diffractive surfaces illuminated by linear light sources.
GRAPHITE 2006: 329-332 |
2005 |
16 | EE | Jeppe Revall Frisvad,
Niels Jørgen Christensen,
Peter Falster:
Efficient light scattering through thin semi-transparent objects.
GRAPHITE 2005: 135-138 |
2004 |
15 | EE | Bjarke Jakobsen,
Niels Jørgen Christensen,
Bent Dalgaard Larsen,
Kim S. Petersen:
Boundary Correct Real-Time Soft Shadows.
Computer Graphics International 2004: 232-239 |
14 | | Bent Dalgaard Larsen,
Niels Jørgen Christensen:
Simulating Photon Mapping for Real-time Applications.
Rendering Techniques 2004: 123-132 |
2003 |
13 | EE | J. Andreas Bærentzen,
Niels Jørgen Christensen:
From layered depth images to continuous LOD impostors.
SIGGRAPH 2003 |
12 | EE | J. Andreas Bærentzen,
Niels Jørgen Christensen:
Hardware Accelerated Point Rendering of Isosurfaces.
WSCG 2003 |
11 | EE | Bent Salgaard Larsen,
Niels Jørgen Christensen:
Optimizing Photon Mapping Using Multiple Photon Maps for Irradiance Estimates.
WSCG 2003 |
10 | EE | Bent Salgaard Larsen,
Niels Jørgen Christensen:
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail.
WSCG 2003 |
2002 |
9 | EE | J. Andreas Bærentzen,
Niels Jørgen Christensen:
Volume Sculpting Using the Level-Set Method.
Shape Modeling International 2002: 175-182 |
8 | EE | J. Andreas Bærentzen,
Niels Jørgen Christensen:
Volume Sculpting Using the Level-Set Method (figure 5).
Shape Modeling International 2002: 275 |
7 | EE | Kasper Høy Nielsen,
Niels Jørgen Christensen:
Real-Time Dynamic Radiosity Relighting of Virtual Environments.
WSCG 2002: 325-332 |
6 | EE | Kasper Høy Nielsen,
Niels Jørgen Christensen:
Real-Time Recursive Specular Reflections on Planar and Curved Surfaces using Graphics Hardware.
WSCG (Short Papers) 2002: 91-98 |
5 | | J. Andreas Bærentzen,
Niels Jørgen Christensen:
Interactive Modelling of Shapes Using the Level-Set Method.
International Journal of Shape Modeling 8(2): 79-97 (2002) |
2001 |
4 | EE | J. Andreas Bærentzen,
Niels Jørgen Christensen:
A Technique for Volumetric CSG Based on Morphology (ST).
Volume Graphics 2001 |
2000 |
3 | EE | J. Andreas Bærentzen,
Milos Srámek,
Niels Jørgen Christensen:
A Morphological Approach to the Voxelization of Solids.
WSCG 2000 |
1995 |
2 | EE | Henrik Wann Jensen,
Niels Jørgen Christensen:
Photon maps in bidirectional Monte Carlo ray tracing of complex objects.
Computers & Graphics 19(2): 215-224 (1995) |
1993 |
1 | EE | Henning Østergård Hansen,
Niels Jørgen Christensen:
A model for n-dimensional boundary topology.
Solid Modeling and Applications 1993: 65-73 |