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Niels Jørgen Christensen

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2007
19EEJeppe Revall Frisvad, Niels Jørgen Christensen, Peter Falster: The Aristotelian rainbow: from philosophy to computer graphics. GRAPHITE 2007: 119-128
18EEJeppe Revall Frisvad, Niels Jørgen Christensen, Henrik Wann Jensen: Computing the scattering properties of participating media using Lorenz-Mie theory. ACM Trans. Graph. 26(3): 60 (2007)
2006
17EEJanus Egholm, Niels Jørgen Christensen: Rendering compact discs and other diffractive surfaces illuminated by linear light sources. GRAPHITE 2006: 329-332
2005
16EEJeppe Revall Frisvad, Niels Jørgen Christensen, Peter Falster: Efficient light scattering through thin semi-transparent objects. GRAPHITE 2005: 135-138
2004
15EEBjarke Jakobsen, Niels Jørgen Christensen, Bent Dalgaard Larsen, Kim S. Petersen: Boundary Correct Real-Time Soft Shadows. Computer Graphics International 2004: 232-239
14 Bent Dalgaard Larsen, Niels Jørgen Christensen: Simulating Photon Mapping for Real-time Applications. Rendering Techniques 2004: 123-132
2003
13EEJ. Andreas Bærentzen, Niels Jørgen Christensen: From layered depth images to continuous LOD impostors. SIGGRAPH 2003
12EEJ. Andreas Bærentzen, Niels Jørgen Christensen: Hardware Accelerated Point Rendering of Isosurfaces. WSCG 2003
11EEBent Salgaard Larsen, Niels Jørgen Christensen: Optimizing Photon Mapping Using Multiple Photon Maps for Irradiance Estimates. WSCG 2003
10EEBent Salgaard Larsen, Niels Jørgen Christensen: Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail. WSCG 2003
2002
9EEJ. Andreas Bærentzen, Niels Jørgen Christensen: Volume Sculpting Using the Level-Set Method. Shape Modeling International 2002: 175-182
8EEJ. Andreas Bærentzen, Niels Jørgen Christensen: Volume Sculpting Using the Level-Set Method (figure 5). Shape Modeling International 2002: 275
7EEKasper Høy Nielsen, Niels Jørgen Christensen: Real-Time Dynamic Radiosity Relighting of Virtual Environments. WSCG 2002: 325-332
6EEKasper Høy Nielsen, Niels Jørgen Christensen: Real-Time Recursive Specular Reflections on Planar and Curved Surfaces using Graphics Hardware. WSCG (Short Papers) 2002: 91-98
5 J. Andreas Bærentzen, Niels Jørgen Christensen: Interactive Modelling of Shapes Using the Level-Set Method. International Journal of Shape Modeling 8(2): 79-97 (2002)
2001
4EEJ. Andreas Bærentzen, Niels Jørgen Christensen: A Technique for Volumetric CSG Based on Morphology (ST). Volume Graphics 2001
2000
3EEJ. Andreas Bærentzen, Milos Srámek, Niels Jørgen Christensen: A Morphological Approach to the Voxelization of Solids. WSCG 2000
1995
2EEHenrik Wann Jensen, Niels Jørgen Christensen: Photon maps in bidirectional Monte Carlo ray tracing of complex objects. Computers & Graphics 19(2): 215-224 (1995)
1993
1EEHenning Østergård Hansen, Niels Jørgen Christensen: A model for n-dimensional boundary topology. Solid Modeling and Applications 1993: 65-73

Coauthor Index

1J. Andreas Bærentzen [3] [4] [5] [8] [9] [12] [13]
2Janus Egholm [17]
3Peter Falster [16] [19]
4Jeppe Revall Frisvad [16] [18] [19]
5Henning Østergård Hansen [1]
6Bjarke Jakobsen [15]
7Henrik Wann Jensen [2] [18]
8Bent Dalgaard Larsen [14] [15]
9Bent Salgaard Larsen [10] [11]
10Kasper Høy Nielsen [6] [7]
11Kim S. Petersen [15]
12Milos Srámek [3]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)