2009 |
18 | EE | Ho-Lun Cheng,
Xinwei Shi:
Quality mesh generation for molecular skin surfaces using restricted union of balls.
Comput. Geom. 42(3): 196-206 (2009) |
2008 |
17 | | Chek Tien Tan,
Ho-Lun Cheng:
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games.
AIIDE 2008 |
16 | EE | Ho-Lun Cheng,
Tony Tan:
Approximating polyhedral objects with deformable smooth surfaces.
Comput. Geom. 39(2): 104-117 (2008) |
2007 |
15 | | Chek Tien Tan,
Ho-Lun Cheng:
Personality-based Adaptation for Teamwork in Game Agents.
AIIDE 2007: 37-42 |
2006 |
14 | | David Hsu,
Gildardo Sánchez-Ante,
Ho-Lun Cheng,
Jean-Claude Latombe:
Multi-level Free-space Dilation for Sampling narrow Passages in PRM Planning.
ICRA 2006: 1255-1260 |
13 | EE | Ho-Lun Cheng,
Xinwei Shi:
Quality Tetrahedral Mesh Generation for Macromolecules.
ISAAC 2006: 203-212 |
12 | EE | Chao Chen,
Ho-Lun Cheng:
Superimposing Voronoi Complexes for Shape Deformation.
Int. J. Comput. Geometry Appl. 16(2-3): 159-174 (2006) |
2005 |
11 | EE | Ho-Lun Cheng,
Xinwei Shi:
Quality Mesh Generation for Molecular Skin Surfaces Using Restricted Union of Balls.
IEEE Visualization 2005: 51 |
10 | EE | Ho-Lun Cheng,
Tony Tan:
Approximating Polygonal Objects by Deformable Smooth Surfaces.
MFCS 2005: 248-259 |
2004 |
9 | EE | Ho-Lun Cheng,
Tony Tan:
Subdividing Alpha Complex.
FSTTCS 2004: 186-197 |
8 | EE | Ho-Lun Cheng,
Xinwei Shi:
Guaranteed Quality Triangulation of Molecular Skin Surfaces.
IEEE Visualization 2004: 481-488 |
7 | EE | Chao Chen,
Ho-Lun Cheng:
Superimposing Voronoi Complexes for Shape Deformation.
ISAAC 2004: 330-341 |
2003 |
6 | EE | Ho-Lun Cheng,
Herbert Edelsbrunner:
Area and Perimeter Derivatives of a Union of Disks.
Computer Science in Perspective 2003: 88-97 |
5 | EE | Ho-Lun Cheng,
Herbert Edelsbrunner:
Area, perimeter and derivatives of a skin curve.
Comput. Geom. 26(2): 173-192 (2003) |
2001 |
4 | EE | Ho-Lun Cheng,
Tamal K. Dey,
Herbert Edelsbrunner,
John Sullivan:
Dynamic skin triangulation.
SODA 2001: 47-56 |
3 | | Ho-Lun Cheng,
Herbert Edelsbrunner,
Ping Fu:
Shape space from deformation.
Comput. Geom. 19(2-3): 191-204 (2001) |
2 | EE | Ho-Lun Cheng,
Tamal K. Dey,
Herbert Edelsbrunner,
John Sullivan:
Dynamic Skin Triangulation.
Discrete & Computational Geometry 25(4): 525-568 (2001) |
1998 |
1 | EE | Ho-Lun Cheng,
Herbert Edelsbrunner,
Ping Fu:
Shape Space from Deformation.
Pacific Conference on Computer Graphics and Applications 1998: 104- |