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Frank Biocca

Frank A. Biocca

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2008
25EECharles B. Owen, Frank Biocca, C. Bohil, J. Conley: SimDialog: A visual game dialog editor CoRR abs/0804.4885: (2008)
2006
24EEFrank Biocca, Arthur Tang, Charles B. Owen, Fan Xiao: Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms. CHI 2006: 1115-1122
23EEFrank Biocca, Arthur Tang, Charles B. Owen, Fan Xiao: The Omnidirectional Attention Funnel: A Dynamic 3D Cursor for Mobile Augmented Reality Systems. HICSS 2006
2005
22EEJannick P. Rolland, Frank Biocca, Felix G. Hamza-Lup, Yonggang Ha, Ricardo Martins: Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented Reality Applications. Presence 14(5): 528-549 (2005)
2004
21EELinda A. Jackson, Alexander von Eye, Gretchen Barbatsis, Frank Biocca, Hiram E. Fitzgerald, Yong Zhao: The impact of Internet use on the other side of the digital divide. Commun. ACM 47(7): 43-47 (2004)
2003
20EEArthur Tang, Charles B. Owen, Frank Biocca, Weimin Mou: Comparative effectiveness of augmented reality in object assembly. CHI 2003: 73-80
19 Linda A. Jackson, Frank Biocca, Lynette Lim: Effects of Culturally Adapted Interfaces on Learning and Attitudes: Findings from the Homenettoo Project. ICWI 2003: 681-688
18EELinda A. Jackson, Alexander von Eye, Frank Biocca: Does Home Internet Use Influence the Academic Performance of Low-Income Children? Findings from the HomeNetToo Project. LA-WEB 2003: 187-201
17EELinda A. Jackson, Alexander von Eye, Frank Biocca, Gretchen Barbatsis, Hiram E. Fitzgerald, Yong Zhao: The Social Impact of Internet Use: Findings from the Other Side of the Digital Divide. WWW (Posters) 2003
16EELinda A. Jackson, Alexander von Eye, Gretchen Barbatsis, Frank Biocca, Yong Zhao, Hiram E. Fitzgerald: Internet attitudes and Internet use: some surprising findings from the HomeNetToo project. Int. J. Hum.-Comput. Stud. 59(3): 355-382 (2003)
15 Frank Biocca, Chad Harms, Judee K. Burgoon: Towards A More Robust Theory and Measure of Social Presence: Review and Suggested Criteria. Presence 12(5): 456-480 (2003)
14 Kristine L. Nowak, Frank Biocca: The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments. Presence 12(5): 481-494 (2003)
2002
13EEArthur Tang, Charles B. Owen, Frank Biocca, Weimin Mou: Experimental Evaluation of Augmented Reality in Object Assembly Task. ISMAR 2002: 265-266
2001
12EEFrank Biocca, David Lamas, Ping Gai, Robert Brady: Extended Abstract Mapping the Semantic Asymmetries of Virtual and Augmented Reality Space. Cognitive Technology 2001: 117-122
11EEFrank Biocca: The Space of Cognitive Technology: The Design Medium and Cognitive Properties of Virtual Space. Cognitive Technology 2001: 55-56
10EEHong Hua, Chunyu Gao, Frank Biocca, Jannick P. Rolland: An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective Displays. VR 2001: 175-182
9 Frank Biocca, Jin Kim, Yung Choi: Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfaces, and Cross-Modal Sensory Illusions. Presence 10(3): 247-265 (2001)
8 Frank A. Biocca: Inserting the Presence of Mind into a Philosophy of Presence: A Response to Sheridan and Mantovani and Riva. Presence 10(5): 546-556 (2001)
2000
7EEDuncan Rowland, Frank Biocca: Evolutionary co-operative design between human and computer: implementation of ``the genetic sculpture park''. Web3D 2000: 75-79
6 Linda A. Jackson, Frank Biocca, Alexander von Eye, Hiram E. Fitzgerald, Gretchen Barbatsis, Yong Zhao, Darol Ware: HomeNetToo: Motivational, affective and cognitive factors and Internet use: A model to explain the racial digital divide and the Internet paradox. WebNet 2000: 736-737
1998
5 Frank Biocca, Jannick P. Rolland: Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See Through Head-Mounted Displays. Presence 7(3): 262-277 (1998)
1997
4EETaeyong Kim, Frank Biocca: Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion. J. Computer-Mediated Communication 3(2): (1997)
3EEFrank Biocca: The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments. J. Computer-Mediated Communication 3(2): (1997)
1992
2 Kenneth Meyer, Hugh L. Applewhite, Frank A. Biocca: A Survey of Position Trackers. Presence 1(2): 173-200 (1992)
1 Frank Biocca: Will Simulation Sickness Slow Down the Diffusion of Virtual Reality Technology? Presence 1(3): 334-343 (1992)

Coauthor Index

1Hugh L. Applewhite [2]
2Gretchen Barbatsis [6] [16] [17] [21]
3C. Bohil [25]
4Robert Brady [12]
5Judee K. Burgoon [15]
6Yung Choi [9]
7J. Conley [25]
8Alexander von Eye [6] [16] [17] [18] [21]
9Hiram E. Fitzgerald [6] [16] [17] [21]
10Ping Gai [12]
11Chunyu Gao [10]
12Yonggang Ha [22]
13Felix G. Hamza-Lup [22]
14Chad Harms [15]
15Hong Hua [10]
16Linda A. Jackson [6] [16] [17] [18] [19] [21]
17Jin Kim [9]
18Taeyong Kim [4]
19David Lamas [12]
20Lynette Lim [19]
21Ricardo Martins [22]
22Kenneth Meyer [2]
23Weimin Mou [13] [20]
24Kristine L. Nowak [14]
25Charles B. Owen [13] [20] [23] [24] [25]
26Jannick P. Rolland [5] [10] [22]
27Duncan Rowland [7]
28Arthur Tang [13] [20] [23] [24]
29Darol Ware [6]
30Fan Xiao [23] [24]
31Yong Zhao [6] [16] [17] [21]

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Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)