2008 |
15 | EE | Clifford Lindsay,
Emmanuel Agu,
Fan Wu:
Dynamic correction of color appearance on mobile displays.
Graphics Interface 2008: 25-31 |
14 | EE | Fan Wu,
Emmanuel Agu,
Clifford Lindsay:
Adaptive CPU Scheduling to Conserve Energy in Real-Time Mobile Graphics Applications.
ISVC (1) 2008: 624-633 |
13 | EE | Radim Bartos,
Steven G. Chappell,
Rick Komerska,
Matthew M. Haag,
Sai S. Mupparapu,
Emmanuel Agu,
Ian Katz:
Development of routing protocols for the solar-powered autonomous underwater vehicle (SAUV) platform.
Wireless Communications and Mobile Computing 8(8): 1075-1088 (2008) |
2006 |
12 | EE | Clifford Lindsay,
Emmanuel Agu:
Physically-Based Real-Time Diffraction Using Spherical Harmonics.
ISVC (1) 2006: 505-517 |
11 | EE | Brian R. L'Heureux,
Michael J. McHugh,
Benjamin D. Privett,
Robert E. Kinicki,
Emmanuel Agu:
A Campus-Wide Mobile EMS Information Management System.
PerCom Workshops 2006: 522-526 |
10 | EE | Matthew M. Haag,
Emmanuel Agu,
Rick Komerska,
Steven G. Chappell,
Radim Bartos:
Status packet deprecation and store-forward routing in AUSNet.
Underwater Networks 2006: 86-92 |
9 | EE | Emmanuel Agu,
Kutty Banerjee,
Shirish Nilekar,
Oleg Rekutin,
Diane Kramer:
A middleware architecture for mobile 3D graphics.
IJPEDS 21(3): 183-197 (2006) |
8 | EE | Fan Wu,
Emmanuel Agu,
Matthew Ward:
Multiresolution Graphics on Ubiquitous Displays Using Wavelets.
IJVR 5(3): 9-15 (2006) |
2005 |
7 | EE | Emmanuel Agu,
Kutty Banerjee,
Shirish Nilekar,
Oleg Rekutin,
Diane Kramer:
A Middleware Architecture for Mobile 3D Graphics.
ICDCS Workshops 2005: 617-623 |
6 | EE | Fernando C. Colón Osorio,
Emmanuel Agu,
K. McKay:
Measuring energy-security tradeoffs in wireless networks.
IPCCC 2005: 293-302 |
2004 |
5 | EE | Ali Taheri,
Arvinder Singh,
Emmanuel Agu:
Location Fingerprinting on Infrastructure 802.11 Wireless Local Area Networks Location Fingerprinting on Infrastructure 802.11 Wireless Local Area Networks.
LCN 2004: 676-683 |
4 | EE | Tom Beigbeder,
Rory Coughlan,
Corey Lusher,
John Plunkett,
Emmanuel Agu,
Mark Claypool:
The effects of loss and latency on user performance in unreal tournament 2003®.
NETGAMES 2004: 144-151 |
2003 |
3 | EE | Emmanuel Agu,
Francis S. Hill Jr.:
A Simple Method for Ray Tracing Diffraction.
ICCSA (3) 2003: 336-345 |
2 | EE | Nathan Sheldon,
Eric Girard,
Seth Borg,
Mark Claypool,
Emmanuel Agu:
The effect of latency on user performance in Warcraft III.
NETGAMES 2003: 3-14 |
1997 |
1 | EE | Daniel O. Awduche,
Emmanuel Agu:
Mobile extensions to RSVP.
ICCCN 1997: 132-137 |