| 2008 |
| 6 | EE | Rafael Ballagas,
André Kuntze,
Steffen P. Walz:
Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists.
Pervasive 2008: 244-261 |
| 2007 |
| 5 | EE | Rafael Ballagas,
Sven G. Kratz,
Jan O. Borchers,
Eugen Yu,
Steffen P. Walz,
Claudia O. Fuhr,
Ludger Hovestadt,
Martin Tann:
REXplorer: a mobile, pervasive spell-casting game for tourists.
CHI Extended Abstracts 2007: 1929-1934 |
| 2005 |
| 4 | EE | Steffen P. Walz:
Research Issues in ArchITectural Game Design.
DIGRA Conf. 2005 |
| 2004 |
| 3 | EE | Steffen P. Walz,
Gerhard M. Buurman,
Christoph Wartmann,
Simon Schirm,
Ádám Moravánszky,
Ronald Vuillemin:
Carplication: a rhetorical study information racer.
Advances in Computer Entertainment Technology 2004: 350-351 |
| 2003 |
| 2 | EE | Steffen P. Walz:
Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games.
DIGRA Conf. 2003 |
| 2001 |
| 1 | | Steffen P. Walz,
Isabel Zundel:
Madness & Virtuality: An Approximation.
Virtual Reality: Cognitive Foundations, Technological Issues & Philosophical Implications 2001: 63-74 |