2009 |
26 | EE | Samuel Hsiao-Heng Chang,
Lachlan Stuart,
Beryl Plimmer,
Burkhard Wünsche:
Origami simulator: a multi-touch experience.
CHI Extended Abstracts 2009: 3889-3894 |
2008 |
25 | | Glenn McCord,
Burkhard Wünsche,
Beryl Plimmer,
Greg Gilbert,
Christian Hirsch:
A Pen and Paper Metaphor for Orchid Modeling.
GRAPP 2008: 119-124 |
24 | | Felix Manke,
Burkhard Wünsche:
A Direct Volume Rendering Framework for the Interactive Exploration of Higher-Order and Multifield Data.
GRAPP 2008: 199-206 |
23 | EE | Ian Yen-Hung Chen,
Bruce MacDonald,
Burkhard Wünsche:
Markerless Augmented Reality for Robotic Helicoptor Applications.
RobVis 2008: 125-138 |
2007 |
22 | EE | Stefan Marks,
John Windsor,
Burkhard Wünsche:
Evaluation of game engines for simulated surgical training.
GRAPHITE 2007: 273-280 |
21 | | Alex Henriques,
Burkhard Wünsche:
Improved meshless deformation techniques for real-time interactive collaborative environments.
GRAPP (AS/IE) 2007: 154-164 |
20 | | Rui Zhang,
Burkhard Wünsche:
A framework for interactive GPU-supported rendering and styling of virtual hair.
GRAPP (AS/IE) 2007: 204-214 |
19 | EE | Glenn McCord,
Beryl Plimmer,
Burkhard Wuensche:
Surface manipulation using a paper sculpture metaphor.
OZCHI 2007: 235-238 |
2006 |
18 | EE | Nathan Holmberg,
Burkhard Wünsche,
Ewan D. Tempero:
A framework for interactive web-based visualization.
AUIC 2006: 137-144 |
17 | | Daniel Flower,
Burkhard Wünsche,
Hans W. Guesgen:
Simulated Visual Perception-Based Control for Autonomous Mobile Agents.
FLAIRS Conference 2006: 725-730 |
2005 |
16 | EE | Blazej J. Kot,
Burkhard Wuensche,
John C. Grundy,
John G. Hosking:
Information visualisation utilising 3D computer game engines case study: a source code comprehension tool.
CHINZ 2005: 53-60 |
2004 |
15 | EE | Burkhard Wünsche:
Advanced Texturing Techniques for the Effective Visualization of Neoroanatomy from Diffusion Tensor Imaging Data.
APBC 2004: 303-308 |
14 | EE | Nathan Holmberg,
Burkhard Wünsche:
Efficient modeling and rendering of turbulent water over natural terrain.
GRAPHITE 2004: 15-22 |
13 | EE | Burkhard Wünsche,
Richard Lobb:
The 3D visualization of brain anatomy from diffusion-weighted magnetic resonance imaging data.
GRAPHITE 2004: 74-83 |
12 | EE | Burkhard Wünsche,
Richard Lobb,
Alistair A. Young:
The visualization of myocardial strain for the improved analysis of cardiac mechanics.
GRAPHITE 2004: 90-99 |
11 | EE | Burkhard Wünsche,
Ewan D. Tempero:
A Comparison and Evaluation of Interpolation Methods for Visualising Discrete 2D Survey Data.
InVis.au 2004: 1-7 |
10 | EE | Burkhard Wünsche:
A Survey, Classification and Analysis of Perceptual Concepts and their Application for the Effective Visualisation of Complex Information.
InVis.au 2004: 17-24 |
2003 |
9 | EE | Burkhard Wünsche:
The Visualization and Measurement of Left Ventricular Deformation.
APBC 2003: 119-128 |
8 | | Burkhard Wünsche,
Alistair A. Young:
New techniques for visualizing and evaluating left ventricular performance.
CARS 2003: 1173-1178 |
7 | | Burkhard Wünsche:
Texture-based methods for visualizing diffusion-weighted MRI images.
CARS 2003: 1326 |
6 | EE | Burkhard Wünsche:
A toolkit for visualizing biomedical data sets.
GRAPHITE 2003: 167-174 |
5 | EE | Burkhard Wünsche,
Alistair A. Young:
The visualization and measurement of left ventricular deformation using finite element models.
J. Vis. Lang. Comput. 14(4): 299-326 (2003) |
1999 |
4 | | Burkhard Wünsche:
The Visualization of 3D Stress and Stain Tensor Fields.
New Zealand Computer Science Research Students' Conference 1999: 109-116 |
3 | EE | Burkhard Wünsche,
Richard Lobb:
Triage polygonization of rounded polyhedra.
The Visual Computer 15(1): 36-54 (1999) |
1998 |
2 | | Burkhard Wünsche:
The Visualization Two-Dimensional Second-Order Tensor Fields.
IVCNZ 1998: 174-179 |
1 | | Burkhard Wünsche:
A Survey and Evaluation of Mesh Reduction Techniques.
IVCNZ 1998: 393-398 |