2008 |
8 | | Rosana Montes,
Carlos Ureña,
Rubén J. García,
Miguel Lastra:
Generic BRDF Sampling - A Sampling Method for Global Illumination.
GRAPP 2008: 191-198 |
2004 |
7 | EE | Rubén J. García,
Carlos Ureña,
Miguel Lastra,
Rosana Montes,
J. Revelles:
Interactive Global Illumination for Quasi-Static Scenes.
Computer Graphics International 2004: 128-131 |
2000 |
6 | EE | J. Revelles,
Carlos Ureña,
Miguel Lastra:
An Efficient Parametric Algorithm for Octree Traversal.
WSCG 2000 |
5 | | Carlos Ureña:
Computation of Irradiance from Triangles by Adaptive Sampling.
Comput. Graph. Forum 19(2): 165-171 (2000) |
1997 |
4 | | Carlos Ureña,
Juan Carlos Torres:
Improved Irradance Computation by Importance Sampling.
Rendering Techniques 1997: 275-284 |
3 | EE | Carlos Ureña,
Xavier Pueyo,
Juan Carlos Torres:
A formalization and classification of global illumination methods.
Computers & Graphics 21(2): 225-236 (1997) |
1992 |
2 | EE | Carlos Ureña,
José Parets-Llorca,
Juan Carlos Torres,
V. Del Sol:
An object-oriented approach to ray tracing image synthesis implementations.
Computers & Graphics 16(4): 363-368 (1992) |
1991 |
1 | | Juan J. Merelo Guervós,
Miguel A. Andrade,
Carlos Ureña,
Alberto Prieto,
Federico Morán:
Application of Vector Quantization Algorithms to Protein Classification and Secondary Structure Computation.
IWANN 1991: 415-421 |