2008 |
11 | EE | Daniela Gorski Trevisan,
Luciana Porcher Nedel,
Benoit M. Macq:
Augmented vision for medical applications.
SAC 2008: 1415-1419 |
10 | EE | Raphaël Olszewski,
Marta B. Villamil,
Daniela Gorski Trevisan,
Luciana Porcher Nedel,
Carla Maria Dal Sasso Freitas,
Hervé Reychler,
Benoit M. Macq:
Towards an integrated system for planning and assisting maxillofacial orthognathic surgery.
Computer Methods and Programs in Biomedicine 91(1): 13-21 (2008) |
2007 |
9 | EE | Roberto S. da Rosa Junior,
Marcus A. C. Farias,
Daniela Gorski Trevisan,
Luciana Porcher Nedel,
Carla M. D. S. Freitas:
A Multimodal Medical Sculptor.
INTERACT (2) 2007: 637-640 |
2004 |
8 | | Emmanuel Dubois,
Philip D. Gray,
Daniela Trevisan,
Jean Vanderdonckt:
MIXER '04, Exploring the Design and Engineering of Mixed Reality Systems, Proceedings of the IUI-CADUI*04 Workshop on Exploring the Design and Engineering of Mixed Reality Systems, Funchal, Island of Madeira, January 13th, 2004
CEUR-WS.org 2004 |
7 | | Murielle Florins,
Daniela Gorski Trevisan,
Jean Vanderdonckt:
The Continuity Property in Mixed Reality and Multiplatform Systems: a Comparative Study.
CADUI 2004: 321-332 |
6 | EE | Daniela Gorski Trevisan:
Designing smooth connections between worlds.
CHI Extended Abstracts 2004: 1043-1044 |
5 | EE | Emmanuel Dubois,
Philip D. Gray,
Daniela Trevisan,
Jean Vanderdonckt:
Exploring the design and engineering of mixed reality systems.
IUI 2004: 374-375 |
4 | EE | Daniela Trevisan,
Jean Vanderdonckt,
Benoit M. Macq:
Designing Interaction Space for Mixed Reality Systems.
MIXER 2004 |
3 | EE | Daniela Gorski Trevisan,
Monica Gemo,
Jean Vanderdonckt,
Benoit M. Macq:
Focus-based design of mixed reality systems.
TAMODIA 2004: 59-66 |
2 | EE | Jean Vanderdonckt,
Chow Kwok Chieu,
Laurent Bouillon,
Daniela Trevisan:
Model-based design, generation, and evaluation of virtual user interfaces.
Web3D 2004: 51-60 |
1 | EE | Daniela Gorski Trevisan,
Jean Vanderdonckt,
Benoit M. Macq:
Conceptualising mixed spaces of interaction for designing continuous interaction.
Virtual Reality 8(2): 83-95 (2004) |