2007 | ||
---|---|---|
7 | EE | Jennifer Tenzer, Perdita Stevens: GUIDE: Games with UML for interactive design exploration. Knowl.-Based Syst. 20(7): 652-670 (2007) |
2006 | ||
6 | EE | Stephen Gilmore, Valentin Haenel, Jane Hillston, Jennifer Tenzer: A design environment for mobile applications. IPDPS 2006 |
5 | EE | Jennifer Tenzer, Perdita Stevens: On modelling recursive calls and callbacks with two variants of Unified Modelling Language state diagrams. Formal Asp. Comput. 18(4): 397-420 (2006) |
2005 | ||
4 | Jennifer Tenzer: GUIDE: Games with UML for Interactive Design Exploration. SoMeT 2005: 364-387 | |
2004 | ||
3 | EE | Jennifer Tenzer: Improving UML Design Tools by Formal Games . ICSE 2004: 75-77 |
2003 | ||
2 | EE | Jennifer Tenzer, Perdita Stevens: Modelling Recursive Calls with UML State Diagrams. FASE 2003: 135-149 |
2002 | ||
1 | EE | Perdita Stevens, Jennifer Tenzer: Games for UML Software Design. FMCO 2002: 467-486 |
1 | Stephen Gilmore (Stephen T. Gilmore) | [6] |
2 | Valentin Haenel | [6] |
3 | Jane Hillston | [6] |
4 | Perdita Stevens | [1] [2] [5] [7] |