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Farzad Safaei

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2008
23EEPrashan Premaratne, Farzad Safaei: Stereo Correspondence Using Moment Invariants. ICIC (3) 2008: 447-454
22EEXinbo Jiang, Farzad Safaei: Supporting a seamless map in peer-to-peer system for Massively Multiplayer Online Role Playing Games. LCN 2008: 443-450
2007
21EEPrashan Premaratne, Farzad Safaei: 2D Barcodes as Watermarks in Image Authentication. ACIS-ICIS 2007: 432-437
20EECe Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona: Face to Face Communications in Multiplayer Online Games: A Real-Time System. HCI (4) 2007: 401-410
19EEYing Peng Que, Farzad Safaei, Paul Boustead: The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment. ICC 2007: 1576-1581
18EECe Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona: Emotional states control for on-line game avatars. NETGAMES 2007: 31-36
17EEYing Peng Que, Farzad Safaei, Paul Boustead: An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. NETGAMES 2007: 93-98
16EECe Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei: Real-Time Facial Feature Point Extraction. PCM 2007: 88-97
15EEXinbo Jiang, Farzad Safaei, Paul Boustead: An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games. Computer Communications 30(16): 3075-3084 (2007)
2006
14EEMehran Dowlatshahi, Farzad Safaei: Overlay Multicasting of Real-Time Streams in Virtual Environments. GLOBECOM 2006
13EEYing Peng Que, Paul Boustead, Farzad Safaei: Scalable Delivery of Immersive Communication Environment (ICE) using Peer-to-Peer (P2P) Architecture. GLOBECOM 2006
12EEMehran Dowlatshahi, Farzad Safaei: Mobility Management for Untethered Immersive Communications. ICME 2006: 1213-1216
11EEJeremy Brun, Farzad Safaei, Paul Boustead: Server topology considerations in online games. NETGAMES 2006: 26
10EEYing Peng Que, Paul Boustead, Farzad Safaei: Trading off computation for error in providing immersive voice communications for mobile gaming. NETGAMES 2006: 31
9EEJeremy Brun, Farzad Safaei, Paul Boustead: Managing latency and fairness in networked games. Commun. ACM 49(11): 46-51 (2006)
8EECong Duc Nguyen, Farzad Safaei, Paul Boustead: Optimal assignment of distributed servers to virtual partitionsfor the provision of immersive voice communicationin massively multiplayer games. Computer Communications 29(9): 1260-1270 (2006)
2005
7EEPrashan Premaratne, Farzad Safaei: Enhanced Performance Metrics for Blind Image Restoration. ICIC (1) 2005: 107-116
6EEMehran Dowlatshahi, Farzad Safaei: Managing virtual and physical mobility for mobile immersive voice communications. MUM 2005: 117-122
5EEFariza Sabrina, Cong Duc Nguyen, Sanjay Jha, Don Platt, Farzad Safaei: Processing resource scheduling in programmable networks. Computer Communications 28(6): 676-687 (2005)
4EEThanh Vinh Nguyen, Farzad Safaei, Paul Boustead, Chun Tung Chou: Provisioning overlay distribution networks. Computer Networks 49(1): 103-118 (2005)
2004
3EESérgio Crisóstomo, Farzad Safaei, Don Platt: On the provision of immersive audio communication to massively multi-player online games. ISCC 2004: 1000-1005
2EECong Duc Nguyen, Farzad Safaei, Paul Boustead: A distributed proxy system for provisioning immersive audio communication to massively multi-player games. NETGAMES 2004: 166
1EEPaul Boustead, Farzad Safaei: Comparison of delivery architectures for immersive audio in crowded networked games. NOSSDAV 2004: 22-27

Coauthor Index

1Paul Boustead [1] [2] [4] [8] [9] [10] [11] [13] [15] [17] [19]
2Jeremy Brun [9] [11]
3Chun Tung Chou [4]
4Sérgio Crisóstomo [3]
5Mehran Dowlatshahi [6] [12] [14]
6Sanjay Jha [5]
7Xinbo Jiang [15] [22]
8Wanqing Li [16] [18] [20]
9Cong Duc Nguyen [2] [5] [8]
10Thanh Vinh Nguyen [4]
11Philip Ogunbona [16] [18] [20]
12Don Platt [3] [5]
13Prashan Premaratne [7] [21] [23]
14Ying Peng Que [10] [13] [17] [19]
15Fariza Sabrina [5]
16Ce Zhan [16] [18] [20]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)