2008 |
23 | EE | Prashan Premaratne,
Farzad Safaei:
Stereo Correspondence Using Moment Invariants.
ICIC (3) 2008: 447-454 |
22 | EE | Xinbo Jiang,
Farzad Safaei:
Supporting a seamless map in peer-to-peer system for Massively Multiplayer Online Role Playing Games.
LCN 2008: 443-450 |
2007 |
21 | EE | Prashan Premaratne,
Farzad Safaei:
2D Barcodes as Watermarks in Image Authentication.
ACIS-ICIS 2007: 432-437 |
20 | EE | Ce Zhan,
Wanqing Li,
Farzad Safaei,
Philip Ogunbona:
Face to Face Communications in Multiplayer Online Games: A Real-Time System.
HCI (4) 2007: 401-410 |
19 | EE | Ying Peng Que,
Farzad Safaei,
Paul Boustead:
The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment.
ICC 2007: 1576-1581 |
18 | EE | Ce Zhan,
Wanqing Li,
Farzad Safaei,
Philip Ogunbona:
Emotional states control for on-line game avatars.
NETGAMES 2007: 31-36 |
17 | EE | Ying Peng Que,
Farzad Safaei,
Paul Boustead:
An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility.
NETGAMES 2007: 93-98 |
16 | EE | Ce Zhan,
Wanqing Li,
Philip Ogunbona,
Farzad Safaei:
Real-Time Facial Feature Point Extraction.
PCM 2007: 88-97 |
15 | EE | Xinbo Jiang,
Farzad Safaei,
Paul Boustead:
An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games.
Computer Communications 30(16): 3075-3084 (2007) |
2006 |
14 | EE | Mehran Dowlatshahi,
Farzad Safaei:
Overlay Multicasting of Real-Time Streams in Virtual Environments.
GLOBECOM 2006 |
13 | EE | Ying Peng Que,
Paul Boustead,
Farzad Safaei:
Scalable Delivery of Immersive Communication Environment (ICE) using Peer-to-Peer (P2P) Architecture.
GLOBECOM 2006 |
12 | EE | Mehran Dowlatshahi,
Farzad Safaei:
Mobility Management for Untethered Immersive Communications.
ICME 2006: 1213-1216 |
11 | EE | Jeremy Brun,
Farzad Safaei,
Paul Boustead:
Server topology considerations in online games.
NETGAMES 2006: 26 |
10 | EE | Ying Peng Que,
Paul Boustead,
Farzad Safaei:
Trading off computation for error in providing immersive voice communications for mobile gaming.
NETGAMES 2006: 31 |
9 | EE | Jeremy Brun,
Farzad Safaei,
Paul Boustead:
Managing latency and fairness in networked games.
Commun. ACM 49(11): 46-51 (2006) |
8 | EE | Cong Duc Nguyen,
Farzad Safaei,
Paul Boustead:
Optimal assignment of distributed servers to virtual partitionsfor the provision of immersive voice communicationin massively multiplayer games.
Computer Communications 29(9): 1260-1270 (2006) |
2005 |
7 | EE | Prashan Premaratne,
Farzad Safaei:
Enhanced Performance Metrics for Blind Image Restoration.
ICIC (1) 2005: 107-116 |
6 | EE | Mehran Dowlatshahi,
Farzad Safaei:
Managing virtual and physical mobility for mobile immersive voice communications.
MUM 2005: 117-122 |
5 | EE | Fariza Sabrina,
Cong Duc Nguyen,
Sanjay Jha,
Don Platt,
Farzad Safaei:
Processing resource scheduling in programmable networks.
Computer Communications 28(6): 676-687 (2005) |
4 | EE | Thanh Vinh Nguyen,
Farzad Safaei,
Paul Boustead,
Chun Tung Chou:
Provisioning overlay distribution networks.
Computer Networks 49(1): 103-118 (2005) |
2004 |
3 | EE | Sérgio Crisóstomo,
Farzad Safaei,
Don Platt:
On the provision of immersive audio communication to massively multi-player online games.
ISCC 2004: 1000-1005 |
2 | EE | Cong Duc Nguyen,
Farzad Safaei,
Paul Boustead:
A distributed proxy system for provisioning immersive audio communication to massively multi-player games.
NETGAMES 2004: 166 |
1 | EE | Paul Boustead,
Farzad Safaei:
Comparison of delivery architectures for immersive audio in crowded networked games.
NOSSDAV 2004: 22-27 |