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2007 | ||
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3 | EE | Stephan Rusdorf, Guido Brunnett, Mario Lorenz, Tobias Winkler: Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation. IEEE Trans. Vis. Comput. Graph. 13(1): 15-25 (2007) |
2006 | ||
2 | EE | Guido Brunnett, Stephan Rusdorf, Mario Lorenz: V-Pong: An Immersive Table Tennis Simulation. IEEE Computer Graphics and Applications 26(4): 10-13 (2006) |
2005 | ||
1 | EE | Stephan Rusdorf, Guido Brunnett: Real time tracking of high speed movements in the context of a table tennis application. VRST 2005: 192-200 |
1 | Guido Brunnett | [1] [2] [3] |
2 | Mario Lorenz | [2] [3] |
3 | Tobias Winkler | [3] |