2007 | ||
---|---|---|
4 | EE | Stephan Rusdorf, Guido Brunnett, Mario Lorenz, Tobias Winkler: Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation. IEEE Trans. Vis. Comput. Graph. 13(1): 15-25 (2007) |
3 | EE | Mario Lorenz, Guido Brunnett, Marcel Heinz: Driving tiled displays with an extended chromium system based on stream cached multicast communication. Parallel Computing 33(6): 438-466 (2007) |
2006 | ||
2 | EE | Guido Brunnett, Stephan Rusdorf, Mario Lorenz: V-Pong: An Immersive Table Tennis Simulation. IEEE Computer Graphics and Applications 26(4): 10-13 (2006) |
1995 | ||
1 | Mario Lorenz: Multimedia in der schulischen Ausbildung. INFOS 1995: 298-307 |
1 | Guido Brunnett | [2] [3] [4] |
2 | Marcel Heinz | [3] |
3 | Stephan Rusdorf | [2] [4] |
4 | Tobias Winkler | [4] |