2008 | ||
---|---|---|
4 | EE | Rune Rasmussen: A game theory approach to high-level strategic planning in first person shooters. IE 2008: 7 |
2007 | ||
3 | EE | Rune Rasmussen, Frédéric Maire, Ross Hayward: A Template Matching Table for Speeding-Up Game-Tree Searches for Hex. Australian Conference on Artificial Intelligence 2007: 283-292 |
2006 | ||
2 | EE | Rune Rasmussen, Frédéric Maire, Ross Hayward: A Move Generating Algorithm for Hex Solvers. Australian Conference on Artificial Intelligence 2006: 637-646 |
2004 | ||
1 | EE | Rune Rasmussen, Frédéric Maire: An Extension of the H-Search Algorithm for Artificial Hex Players. Australian Conference on Artificial Intelligence 2004: 646-657 |
1 | Ross Hayward | [2] [3] |
2 | Frédéric Maire | [1] [2] [3] |