2008 |
4 | EE | Rune Rasmussen:
A game theory approach to high-level strategic planning in first person shooters.
IE 2008: 7 |
2007 |
3 | EE | Rune Rasmussen,
Frédéric Maire,
Ross Hayward:
A Template Matching Table for Speeding-Up Game-Tree Searches for Hex.
Australian Conference on Artificial Intelligence 2007: 283-292 |
2006 |
2 | EE | Rune Rasmussen,
Frédéric Maire,
Ross Hayward:
A Move Generating Algorithm for Hex Solvers.
Australian Conference on Artificial Intelligence 2006: 637-646 |
2004 |
1 | EE | Rune Rasmussen,
Frédéric Maire:
An Extension of the H-Search Algorithm for Artificial Hex Players.
Australian Conference on Artificial Intelligence 2004: 646-657 |