2005 |
5 | EE | Denis Haumont,
Otso Makinen,
Shaun Nirenstein:
A Low Dimensional Framework for Exact Polygon-to-Polygon Occlusion Queries.
Rendering Techniques 2005: 211-222 |
2004 |
4 | | Shaun Nirenstein,
Edwin H. Blake:
Hardware Accelerated Visibility Preprocessing using Adaptive Sampling.
Rendering Techniques 2004: 207-216 |
2003 |
3 | EE | Adrian Sharpe,
Matthew Hampton,
Shaun Nirenstein,
James E. Gain,
Edwin H. Blake:
Accelerating ray shooting through aggressive 5D visibility preprocessing.
Afrigraph 2003: 95-100 |
2002 |
2 | | Shaun Nirenstein,
Edwin H. Blake,
James E. Gain:
Exact From-Region Visibility Culling.
Rendering Techniques 2002: 191-202 |
1 | | Shaun Nirenstein,
Edwin H. Blake,
Simon Winberg,
Ashton E. W. Mason:
Hierarchical level of detail optimization for constant frame rate rendering of radiosity scenes.
South African Computer Journal 29: 32-40 (2002) |