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2003 | ||
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5 | EE | Yuan-Chung Lee, Chein-Wei Jen: Edge-preserving texture filtering for real-time rendering. The Visual Computer 19(1): 10-22 (2003) |
2002 | ||
4 | EE | Bor-Sung Liang, Yuan-Chung Lee, Wen-Chang Yeh, Chein-Wei Jen: Index rendering: hardware-efficient architecture for 3-D graphics in multimedia system. IEEE Transactions on Multimedia 4(3): 343-360 (2002) |
2001 | ||
3 | EE | Yuan-Chung Lee, Chein-Wei Jen: Arbitrarily scalable edge-preserving interpolation for 3-D graphics and video resizing. ISCAS (2) 2001: 317-320 |
2 | EE | Yuan-Chung Lee, Chein-Wei Jen: Improved quadratic normal vector interpolation for realistic shading. The Visual Computer 17(6): 337-352 (2001) |
2000 | ||
1 | EE | Yuan-Chung Lee, Chein-Wei Jen: On-Line Polygon Refining Using a Low Computation Subdivision Algorithm. GMP 2000: 209-219 |
1 | Chein-Wei Jen | [1] [2] [3] [4] [5] |
2 | Bor-Sung Liang | [4] |
3 | Wen-Chang Yeh | [4] |